My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Giant Dark Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Sparky
Giant Snowball
Mega Minion
Zap
Dark Prince Sparky
Barbarian Barrel
Goblin Cage Dark Prince Electro Wizard Sparky
The Log
Goblin Cage Dark Prince Sparky
Earthquake
Goblin Cage
Arrows
Royal Delivery
Mega Minion Goblin Cage Dark Prince Electro Wizard Sparky
Fireball
Mega Minion Goblin Cage Electro Wizard Sparky
Poison
Mega Minion Goblin Cage Electro Wizard Sparky
Lightning
Mega Minion Goblin Cage Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Goblin Cage Dark Prince Electro Wizard Giant Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Goblin Cage Dark Prince

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Electro Wizard Sparky Goblin Cage Dark Prince
Mega Minion
Zap Giant Sparky
Goblin Cage
Zap Giant Dark Prince
Giant
Zap Mega Minion Dark Prince Lightning Sparky Goblin Cage Electro Wizard
Dark Prince
Giant Zap Goblin Cage Lightning Electro Wizard Sparky
Lightning
Giant Dark Prince
Electro Wizard
Zap Giant Dark Prince Sparky
Sparky
Zap Giant Mega Minion Dark Prince Electro Wizard

Defense Synergies 2 10

Zap
Mega Minion Electro Wizard Goblin Cage Dark Prince Sparky
Mega Minion
Zap Goblin Cage Dark Prince Electro Wizard Sparky
Goblin Cage
Zap Mega Minion Electro Wizard Sparky
Giant
Dark Prince
Zap Mega Minion Electro Wizard
Lightning
Electro Wizard
Zap Mega Minion Goblin Cage Dark Prince
Sparky
Zap Mega Minion Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Mega Minion Goblin Cage Electro Wizard Sparky
Sparky Zap Mega Minion Goblin Cage Dark Prince Electro Wizard
Goblin Cage Sparky Mega Minion Dark Prince Lightning Electro Wizard
Goblin Cage Sparky Mega Minion Dark Prince Electro Wizard
Lightning Goblin Cage Dark Prince Sparky
Zap Mega Minion Dark Prince Electro Wizard
Mega Minion Lightning Electro Wizard Zap Goblin Cage
Lightning Zap Goblin Cage Electro Wizard Sparky
Sparky Goblin Cage
Dark Prince Electro Wizard Sparky
Electro Wizard Zap Mega Minion Dark Prince
Mega Minion Zap Electro Wizard
Goblin Cage Sparky Zap Dark Prince Lightning Electro Wizard
Sparky Zap Mega Minion Goblin Cage Dark Prince Electro Wizard
Sparky Goblin Cage Electro Wizard
Zap Goblin Cage Lightning Electro Wizard Sparky
Sparky Goblin Cage Dark Prince Electro Wizard
Goblin Cage Zap Mega Minion Dark Prince Electro Wizard
Zap Goblin Cage Mega Minion Dark Prince Electro Wizard
Sparky Goblin Cage Electro Wizard
Dark Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Dark Prince Electro Wizard Sparky
Electro Wizard Zap Mega Minion Lightning
Zap Goblin Cage Dark Prince Lightning Electro Wizard Sparky
Dark Prince Lightning Zap Goblin Cage Electro Wizard Sparky
Goblin Cage Dark Prince Sparky
Zap Electro Wizard
Dark Prince Sparky Mega Minion Goblin Cage Lightning Electro Wizard
Goblin Cage Dark Prince Sparky
Zap Goblin Cage Lightning Electro Wizard Mega Minion Dark Prince Sparky
Mega Minion Goblin Cage Sparky
Mega Minion Goblin Cage Dark Prince Sparky
Lightning Zap Goblin Cage Dark Prince Electro Wizard
Dark Prince Lightning Goblin Cage Sparky
Goblin Cage Sparky
Electro Wizard Sparky Zap Mega Minion Goblin Cage Dark Prince Lightning
Zap Mega Minion Goblin Cage Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Sparky
Zap Electro Wizard
Lightning Sparky
Lightning Dark Prince Sparky
Zap Dark Prince Sparky
Zap Mega Minion
Sparky
Zap Lightning
Zap Lightning
Lightning Electro Wizard Sparky
Lightning Zap Dark Prince Electro Wizard Sparky
Lightning Zap
Lightning Sparky
Lightning
Lightning Zap Sparky
Lightning Zap Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Zap Mega Minion Dark Prince Electro Wizard Sparky
Lightning Zap
Lightning Sparky
Lightning
Lightning Sparky
Lightning Zap
Zap Dark Prince Sparky
Mega Minion
Zap Lightning Electro Wizard Sparky
Lightning Zap Sparky
Lightning Zap Sparky
Lightning Zap Electro Wizard Sparky
Zap Lightning Electro Wizard Mega Minion
Lightning Mega Minion Sparky
Lightning Zap Sparky
Zap Lightning Electro Wizard Sparky
Sparky
Lightning Sparky
Zap Lightning Electro Wizard Dark Prince
Lightning Zap Mega Minion Electro Wizard
Lightning Mega Minion Dark Prince Electro Wizard Sparky
Zap Lightning
Lightning Zap Sparky
Mega Minion Dark Prince Sparky
Zap Lightning Electro Wizard Sparky
Zap Lightning Electro Wizard
Lightning Zap Dark Prince Electro Wizard Sparky

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