My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Furnace
Zap
Furnace
Barbarian Barrel
Furnace Wizard
The Log
Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard
Fireball
Mega Minion Furnace Wizard
Poison
Mega Minion Furnace Wizard
Lightning
Mega Minion Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Mini P.E.K.K.A Furnace Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Mini P.E.K.K.A Furnace The Log Mega Knight
Mega Minion
Zap Fireball Furnace Mega Knight
Fireball
Zap Mega Minion The Log Mega Knight
Mini P.E.K.K.A
Zap Furnace Wizard The Log Mega Knight
Furnace
Zap Mega Minion Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Mega Knight
The Log
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard The Log

Defense Synergies 6 13

Zap
Mega Minion Fireball Mini P.E.K.K.A Mega Knight Furnace The Log
Mega Minion
Zap Furnace Wizard The Log Mega Knight
Fireball
Zap The Log Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Fireball Furnace Wizard
Furnace
Zap Mega Minion Mini P.E.K.K.A
Wizard
Mega Minion Mini P.E.K.K.A The Log Mega Knight
The Log
Fireball Mini P.E.K.K.A Zap Mega Minion Wizard Mega Knight
Mega Knight
Zap Mega Minion Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Wizard The Log
Mini P.E.K.K.A Zap Mega Minion Furnace The Log Mega Knight
Mini P.E.K.K.A Furnace Mega Knight Mega Minion
Mini P.E.K.K.A Mega Minion Furnace Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Zap Mega Minion Furnace Mega Knight
Mega Minion Furnace Zap Fireball Wizard
Zap Fireball The Log Mega Knight
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mega Knight
Zap Mega Minion Fireball Furnace Wizard The Log Mega Knight
Mega Minion Zap Fireball Furnace Wizard
Mini P.E.K.K.A Furnace Mega Knight Zap Fireball Wizard The Log
Fireball Wizard Mega Knight Zap Mega Minion Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Furnace Mega Knight
Zap Fireball Mini P.E.K.K.A Furnace The Log Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Furnace
Fireball Mega Knight Zap Mega Minion Furnace Wizard The Log
Zap Furnace Wizard The Log Mega Minion Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Fireball Mini P.E.K.K.A Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball Furnace
Fireball Zap Mega Minion Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Mega Knight Zap Fireball The Log
Mini P.E.K.K.A Mega Knight
Fireball Furnace Wizard Zap
Mini P.E.K.K.A Mega Minion Fireball Furnace
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A
Mega Knight Zap Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Furnace Mega Knight
Zap Mega Minion Fireball Mini P.E.K.K.A Furnace The Log
Mega Knight Zap Mega Minion Fireball Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap Furnace The Log Mega Knight
Fireball Wizard Zap Mega Minion Furnace
Furnace Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log Mega Knight
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Wizard The Log Mega Knight
Zap Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Furnace Wizard Mega Knight
Mega Minion
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log Mega Knight
Fireball Zap The Log
Zap Fireball Furnace Wizard
Zap Mega Minion Fireball Wizard
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard The Log
Zap Fireball
Fireball Zap Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Wizard Mega Knight
The Log Zap Fireball Wizard
Zap Fireball
Mega Minion Mega Knight
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Mega Knight

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