My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers Princess Lumberjack
Zap
Three Musketeers Princess
Barbarian Barrel
Knight Elite Barbarians Three Musketeers Princess Lumberjack
The Log
Elite Barbarians Three Musketeers Princess Lumberjack
Earthquake
Elixir Collector
Arrows
Princess
Royal Delivery
Knight Elite Barbarians Three Musketeers Princess Lumberjack
Fireball
Elite Barbarians Elixir Collector Three Musketeers Princess Lumberjack
Poison
Elixir Collector Three Musketeers Princess
Lightning
Knight Elite Barbarians Elixir Collector Three Musketeers Lumberjack
Rocket
Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Princess Lumberjack Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Three Musketeers The Log Princess Lumberjack
Knight
Three Musketeers Princess Zap Elite Barbarians The Log Lumberjack
Elite Barbarians
Zap Knight Three Musketeers The Log Lumberjack
Elixir Collector
Three Musketeers
Knight Zap Elite Barbarians The Log
The Log
Zap Knight Elite Barbarians Three Musketeers Princess Lumberjack
Princess
Knight Zap The Log
Lumberjack
Zap Knight Elite Barbarians The Log

Defense Synergies 1 13

Zap
Knight Elite Barbarians Three Musketeers The Log Princess Lumberjack
Knight
Princess Zap Three Musketeers The Log Lumberjack
Elite Barbarians
Zap The Log
Elixir Collector
Three Musketeers
Zap Knight The Log
The Log
Zap Knight Elite Barbarians Three Musketeers Princess Lumberjack
Princess
Knight Zap The Log
Lumberjack
Zap Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
Elite Barbarians Lumberjack Zap Knight Three Musketeers The Log
Three Musketeers Lumberjack Knight Elite Barbarians
Elite Barbarians Three Musketeers Lumberjack Knight
Elite Barbarians The Log Princess Lumberjack
The Log Zap Lumberjack
Three Musketeers Zap Princess
Zap The Log
Three Musketeers Elite Barbarians Princess Lumberjack
Knight Elite Barbarians Lumberjack
Zap Knight The Log Princess Lumberjack
Three Musketeers Zap Princess
Lumberjack Zap Knight Elite Barbarians Three Musketeers The Log
Three Musketeers Zap The Log Princess Lumberjack
Elite Barbarians Knight Three Musketeers Lumberjack
Zap Elite Barbarians Three Musketeers The Log Lumberjack
Three Musketeers Knight Elite Barbarians Lumberjack
Zap Knight Elite Barbarians Three Musketeers The Log Lumberjack
Zap The Log Knight Princess Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Knight Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Elite Barbarians
Zap Knight Elite Barbarians The Log Lumberjack
Lumberjack Zap Knight Elite Barbarians The Log
Lumberjack Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Three Musketeers Lumberjack
Zap Three Musketeers Princess
Knight Elite Barbarians Lumberjack
Knight Elite Barbarians Lumberjack
Zap Knight Elite Barbarians The Log
Three Musketeers
Knight Elite Barbarians Lumberjack
Zap Elite Barbarians The Log
Elite Barbarians Knight Three Musketeers Lumberjack
Three Musketeers Princess
Elite Barbarians Zap Knight Three Musketeers The Log Lumberjack
Zap Elite Barbarians The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
Zap The Log Princess
The Log
Knight The Log
Zap The Log
Zap Princess
The Log Princess
The Log Zap Princess
The Log Zap
Elite Barbarians Three Musketeers Lumberjack
Zap Knight The Log Princess
Zap Princess
Knight Elite Barbarians Three Musketeers The Log Princess
Princess
Princess Zap Elite Barbarians The Log
Zap Three Musketeers The Log Princess
Three Musketeers The Log Princess
Three Musketeers
Zap Three Musketeers The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Elite Barbarians Zap Princess
Zap
Elite Barbarians
Zap The Log
Zap Princess
The Log Princess
Zap Princess
Zap Three Musketeers Princess
The Log
Knight Three Musketeers Princess Lumberjack
The Log Zap Princess
Zap
Elite Barbarians Three Musketeers
Zap Elite Barbarians The Log Princess
Zap Princess
Zap The Log Princess

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