My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Ice Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Ice Wizard
Fireball
Goblin Gang Inferno Tower Ice Wizard
Poison
Goblin Gang Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Ice Wizard Fireball Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Royal Giant The Log Ice Wizard
Knight
Goblin Gang Zap Fireball The Log Ice Wizard
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Ice Wizard Zap Goblin Gang The Log
Fireball
Zap Royal Giant Knight The Log
Inferno Tower
The Log
Zap Knight Royal Giant Fireball
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 7 13

Zap
Fireball Knight Goblin Gang Inferno Tower The Log Ice Wizard
Knight
Goblin Gang Inferno Tower Ice Wizard Zap Fireball The Log
Goblin Gang
Knight Inferno Tower Zap The Log Ice Wizard
Royal Giant
Fireball
Zap The Log Knight Inferno Tower Ice Wizard
Inferno Tower
Knight Goblin Gang The Log Zap Fireball Ice Wizard
The Log
Fireball Inferno Tower Zap Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Zap Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower The Log
Inferno Tower Zap Knight Goblin Gang The Log Ice Wizard
Goblin Gang Inferno Tower Knight Ice Wizard
Inferno Tower Knight Goblin Gang Ice Wizard
Fireball The Log
Goblin Gang Fireball The Log Zap Ice Wizard
Inferno Tower Zap Goblin Gang Fireball Ice Wizard
Zap Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Ice Wizard
Knight Goblin Gang Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Zap Knight Fireball The Log
Inferno Tower Zap Goblin Gang Fireball Ice Wizard
Inferno Tower Zap Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Zap Goblin Gang The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Inferno Tower
Fireball Zap Knight Goblin Gang The Log Ice Wizard
Zap The Log Knight Fireball Ice Wizard
Inferno Tower
Goblin Gang Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang The Log
Goblin Gang Zap Knight Inferno Tower The Log
Goblin Gang Zap Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Fireball Zap Goblin Gang Ice Wizard
Goblin Gang Knight Fireball Inferno Tower Ice Wizard
Inferno Tower Knight
Zap Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Fireball The Log
Knight Goblin Gang Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Zap Knight Fireball The Log
Zap Fireball Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Zap Ice Wizard
The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Goblin Gang Fireball
Zap Knight Fireball The Log
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Ice Wizard
The Log Fireball
Fireball Knight Goblin Gang
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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