My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess Lumberjack
Zap
Princess
Barbarian Barrel
Knight Wizard Princess Electro Wizard Lumberjack
The Log
Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Knight Wizard P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Wizard Princess Electro Wizard Lumberjack
Poison
Wizard Princess Electro Wizard
Lightning
Knight Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Void Princess Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Void Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Void P.E.K.K.A Electro Wizard Knight Princess Lumberjack
Knight
Princess Zap Wizard Electro Wizard Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Void
Zap
P.E.K.K.A
Zap Electro Wizard Wizard Princess Lumberjack
Princess
Knight Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Knight Lumberjack
Lumberjack
Zap Knight Wizard P.E.K.K.A Electro Wizard

Defense Synergies 3 13

Zap
Electro Wizard Knight Void P.E.K.K.A Princess Lumberjack
Knight
Princess Electro Wizard Zap Wizard Lumberjack
Wizard
Knight P.E.K.K.A Electro Wizard Lumberjack
Void
Zap
P.E.K.K.A
Zap Wizard Princess Electro Wizard
Princess
Knight Zap P.E.K.K.A
Electro Wizard
Zap Knight Wizard P.E.K.K.A Lumberjack
Lumberjack
Zap Knight Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Void Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Electro Wizard
P.E.K.K.A Lumberjack Knight Void Electro Wizard
P.E.K.K.A Lumberjack Knight Electro Wizard
P.E.K.K.A Princess Lumberjack
Zap Electro Wizard Lumberjack
Electro Wizard Zap Wizard Void Princess
Zap Void P.E.K.K.A Electro Wizard
P.E.K.K.A Princess Lumberjack
Knight Electro Wizard Lumberjack
Electro Wizard Zap Knight Wizard Princess Lumberjack
Zap Wizard Princess Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Wizard Electro Wizard
Wizard Zap P.E.K.K.A Princess Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Wizard Knight P.E.K.K.A Electro Wizard Lumberjack
Zap Knight Wizard Electro Wizard Lumberjack
Zap Wizard Knight Princess Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Knight P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Void P.E.K.K.A Electro Wizard
Void Electro Wizard Zap Knight Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Knight Electro Wizard
P.E.K.K.A Lumberjack Zap Knight Electro Wizard
P.E.K.K.A Knight Lumberjack
Wizard Zap Princess Electro Wizard
P.E.K.K.A Knight Void Electro Wizard Lumberjack
P.E.K.K.A Knight Lumberjack
Zap Void P.E.K.K.A Electro Wizard Knight
P.E.K.K.A
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Zap Void Electro Wizard
P.E.K.K.A Knight Wizard Lumberjack
Wizard Princess
Electro Wizard Zap Knight P.E.K.K.A Lumberjack
Zap Wizard P.E.K.K.A Princess Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight
Void Zap Princess Electro Wizard
Void
Knight Void
Wizard Zap
Wizard Zap Princess
Wizard Princess
Zap Wizard Princess
Void Zap Wizard
Void Electro Wizard Lumberjack
Void Zap Knight Wizard Princess Electro Wizard
Void Zap Wizard Princess
Knight Void Princess
Void Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Void Zap Wizard Princess Electro Wizard
Zap Wizard Princess
Void
Wizard Void Princess
Void
Zap Void
Zap Wizard Princess
Void Zap Wizard Princess Electro Wizard
Void Zap Wizard Princess
Void Zap
Zap Wizard Princess Electro Wizard
Zap Electro Wizard Wizard Void
Void
Void Zap Wizard
Zap Void Princess Electro Wizard
P.E.K.K.A
Wizard Princess
Zap Electro Wizard Void Princess
Zap Wizard Princess Electro Wizard
Void Knight Wizard Princess Electro Wizard Lumberjack
Zap Wizard Princess
Void Zap
P.E.K.K.A
Zap Princess Electro Wizard
Zap Void Princess Electro Wizard
Void Zap Princess Electro Wizard

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