My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Wizard Hunter Electro Wizard
The Log
Hunter
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Wizard Hunter P.E.K.K.A Electro Wizard
Fireball
Wizard Elixir Collector Hunter Electro Wizard
Poison
Wizard Elixir Collector Hunter Electro Wizard
Lightning
Knight Wizard Elixir Collector Hunter Electro Wizard
Rocket
Wizard Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Freeze Hunter Electro Wizard Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Freeze Hunter

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Freeze Hunter
Knight
Zap Wizard Hunter Electro Wizard
Wizard
Knight P.E.K.K.A
Elixir Collector
Freeze
Zap
Hunter
Zap Knight P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Wizard Hunter
Electro Wizard
Zap P.E.K.K.A Knight

Defense Synergies 3 12

Zap
Electro Wizard Knight Hunter P.E.K.K.A
Knight
Hunter Electro Wizard Zap Wizard
Wizard
Knight Freeze P.E.K.K.A Electro Wizard
Elixir Collector
Freeze
Wizard Hunter Electro Wizard
Hunter
Knight Zap Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Wizard Hunter Electro Wizard
Electro Wizard
Zap Knight Wizard Freeze Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Hunter P.E.K.K.A Zap Knight Electro Wizard
Hunter P.E.K.K.A Knight Freeze Electro Wizard
Hunter P.E.K.K.A Knight Electro Wizard
P.E.K.K.A
Freeze Zap Hunter Electro Wizard
Hunter Electro Wizard Zap Wizard Freeze
Zap P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A
Knight Hunter Electro Wizard
Electro Wizard Zap Knight Wizard Freeze Hunter
Hunter Zap Wizard Electro Wizard
Hunter P.E.K.K.A Zap Knight Wizard Freeze Electro Wizard
Wizard Zap Freeze Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Hunter Electro Wizard
Zap Freeze Hunter P.E.K.K.A Electro Wizard
Wizard Knight Hunter P.E.K.K.A Electro Wizard
Zap Knight Wizard Hunter Electro Wizard
Zap Wizard Freeze Hunter Knight Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Wizard Knight Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Wizard Hunter
P.E.K.K.A Zap Knight Hunter Electro Wizard
Hunter P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Hunter
Wizard Zap Freeze Hunter Electro Wizard
P.E.K.K.A Knight Hunter Electro Wizard
P.E.K.K.A Knight Hunter
Zap Freeze P.E.K.K.A Electro Wizard Knight
P.E.K.K.A
P.E.K.K.A Knight Hunter
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Wizard Hunter
Wizard
Electro Wizard Zap Knight Freeze Hunter P.E.K.K.A
Zap Wizard Freeze Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Electro Wizard
Knight Freeze
Wizard Zap
Wizard Zap Freeze Hunter
Wizard
Zap Wizard Freeze Hunter
Zap Wizard
Electro Wizard
Zap Knight Wizard Electro Wizard
Zap Wizard
Knight Hunter
Freeze
Zap
Zap Wizard Hunter
Wizard
Freeze
Zap Wizard Hunter Electro Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard Hunter
Zap Wizard Hunter Electro Wizard
Zap Wizard
Zap
Zap Wizard Hunter Electro Wizard
Zap Electro Wizard Wizard Freeze
Zap Wizard Hunter
Zap Freeze Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Freeze
Zap Wizard Hunter Electro Wizard
Freeze
Knight Wizard Hunter Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard

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