My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Prince P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Zap
Prince Bandit
Barbarian Barrel
Knight Tesla Wizard Bandit Electro Wizard
The Log
Prince Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Knight Wizard Prince P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Tesla Wizard Prince Bandit Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Tesla Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Electro Wizard Knight Bandit
Knight
Zap Wizard Prince Electro Wizard
Tesla
Wizard
Knight Prince P.E.K.K.A Bandit
Prince
Zap Knight Wizard Electro Wizard
P.E.K.K.A
Zap Electro Wizard Wizard
Bandit
Zap Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Prince Bandit

Defense Synergies 3 16

Zap
Electro Wizard Knight Tesla Prince P.E.K.K.A Bandit
Knight
Tesla Electro Wizard Zap Wizard
Tesla
Knight Zap Wizard Prince Electro Wizard
Wizard
Knight Tesla Prince P.E.K.K.A Bandit Electro Wizard
Prince
Zap Tesla Wizard Electro Wizard
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Tesla Wizard Prince P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard Electro Wizard
P.E.K.K.A Zap Knight Tesla Prince Bandit Electro Wizard
Tesla Prince P.E.K.K.A Knight Bandit Electro Wizard
Tesla Prince P.E.K.K.A Knight Bandit Electro Wizard
Prince P.E.K.K.A
Zap Tesla Bandit Electro Wizard
Tesla Electro Wizard Zap Wizard
Zap Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Prince
Knight Tesla Prince Bandit Electro Wizard
Electro Wizard Zap Knight Tesla Wizard Bandit
Tesla Zap Wizard Electro Wizard
Tesla Prince P.E.K.K.A Zap Knight Wizard Bandit Electro Wizard
Wizard Zap Tesla Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Prince Bandit Electro Wizard
Zap Tesla Prince P.E.K.K.A Bandit Electro Wizard
Tesla Wizard Knight Prince P.E.K.K.A Electro Wizard
Tesla Zap Knight Wizard Prince Bandit Electro Wizard
Zap Wizard Knight Tesla Bandit Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Wizard Knight Tesla Prince P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Prince P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Tesla Wizard Prince
P.E.K.K.A Bandit Zap Knight Prince Electro Wizard
Prince P.E.K.K.A Zap Knight Tesla Bandit Electro Wizard
P.E.K.K.A Knight Tesla Prince Bandit
Wizard Zap Tesla Electro Wizard
Prince P.E.K.K.A Knight Tesla Bandit Electro Wizard
P.E.K.K.A Knight Tesla Prince
Zap P.E.K.K.A Electro Wizard Knight Prince Bandit
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Prince
P.E.K.K.A Zap Prince Electro Wizard
Prince P.E.K.K.A Knight Tesla Wizard Bandit
Wizard Tesla
Tesla Electro Wizard Zap Knight Prince P.E.K.K.A
Zap Tesla Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit Electro Wizard
Bandit
Knight Prince
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Prince Electro Wizard
Zap Knight Wizard Prince Bandit Electro Wizard
Zap Wizard
Knight Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Prince Bandit Electro Wizard
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard Prince Bandit
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Bandit
Zap Electro Wizard
P.E.K.K.A Prince
Wizard
Zap Electro Wizard Prince Bandit
Zap Wizard Electro Wizard
Knight Wizard Prince Electro Wizard
Zap Wizard
Zap
Prince P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Prince Bandit Electro Wizard

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