My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Knight Tesla Valkyrie Inferno Tower Wizard
The Log
Earthquake
Tesla Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Wizard Inferno Dragon
Fireball
Tesla Inferno Tower Wizard Inferno Dragon
Poison
Inferno Tower Wizard
Lightning
Knight Tesla Valkyrie Inferno Tower Wizard Inferno Dragon
Rocket
Valkyrie Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tesla Valkyrie Inferno Dragon Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Knight Tesla Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Valkyrie Mega Knight
Knight
Zap Wizard
Tesla
Valkyrie
Zap Wizard
Inferno Tower
Wizard
Knight Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Wizard

Defense Synergies 3 15

Zap
Mega Knight Knight Tesla Valkyrie Inferno Tower Inferno Dragon
Knight
Tesla Inferno Tower Zap Wizard
Tesla
Knight Zap Valkyrie Inferno Tower Wizard Inferno Dragon
Valkyrie
Zap Tesla Inferno Tower Wizard
Inferno Tower
Knight Zap Tesla Valkyrie Mega Knight
Wizard
Knight Tesla Valkyrie Mega Knight
Inferno Dragon
Zap Tesla Mega Knight
Mega Knight
Zap Inferno Tower Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Valkyrie Inferno Tower Wizard
Inferno Tower Inferno Dragon Zap Knight Tesla Valkyrie Mega Knight
Tesla Inferno Tower Mega Knight Knight Valkyrie Inferno Dragon
Tesla Inferno Tower Inferno Dragon Knight Valkyrie Mega Knight
Valkyrie Mega Knight
Zap Tesla Valkyrie Mega Knight
Tesla Inferno Tower Inferno Dragon Zap Wizard
Zap Tesla Valkyrie Inferno Tower Mega Knight
Tesla Inferno Tower Inferno Dragon
Knight Tesla Valkyrie Inferno Tower Mega Knight
Valkyrie Zap Knight Tesla Wizard Mega Knight
Tesla Inferno Tower Inferno Dragon Zap Wizard
Tesla Inferno Tower Mega Knight Zap Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Zap Tesla
Inferno Tower Inferno Dragon Knight Tesla Mega Knight
Inferno Tower Zap Tesla Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Knight Valkyrie Inferno Tower
Tesla Mega Knight Zap Knight Valkyrie Wizard
Zap Valkyrie Wizard Knight Tesla Inferno Dragon Mega Knight
Tesla Inferno Tower Inferno Dragon
Valkyrie Wizard Mega Knight Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Zap Tesla Inferno Tower
Zap Knight Tesla Valkyrie Wizard Inferno Dragon Mega Knight
Mega Knight Zap Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Zap Knight Tesla Inferno Tower
Inferno Tower Knight Tesla Valkyrie Inferno Dragon Mega Knight
Wizard Zap Tesla
Knight Tesla Valkyrie Inferno Tower
Inferno Tower Mega Knight Knight Tesla Valkyrie Inferno Dragon
Zap Mega Knight Knight Valkyrie Inferno Tower Inferno Dragon
Inferno Tower Tesla Inferno Dragon
Inferno Dragon Mega Knight Knight Tesla Valkyrie Inferno Tower
Mega Knight Zap Valkyrie
Mega Knight Knight Tesla Valkyrie Inferno Tower Wizard
Wizard Tesla Valkyrie Mega Knight
Tesla Inferno Tower Zap Knight Valkyrie Inferno Dragon
Valkyrie Mega Knight Zap Tesla Inferno Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Zap
Knight Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Zap Knight Valkyrie Wizard
Zap Wizard
Knight
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Inferno Dragon
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap
Zap Wizard
Knight Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Mega Knight

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