My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Wizard Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Bandit Skeleton King
Giant Snowball
Skeleton King
Zap
Royal Giant Bandit Skeleton King
Barbarian Barrel
Knight Tesla Elite Barbarians Wizard Bandit Skeleton King
The Log
Royal Giant Elite Barbarians Bandit Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Elite Barbarians Wizard Bandit Skeleton King
Fireball
Tesla Elite Barbarians Wizard Bandit Skeleton King
Poison
Wizard Skeleton King
Lightning
Knight Tesla Elite Barbarians Wizard Bandit Skeleton King
Rocket
Elite Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Tesla Skeleton King Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Bandit Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Royal Giant Bandit
Knight
Zap Elite Barbarians Wizard
Tesla
Royal Giant
Zap Elite Barbarians Wizard Bandit Skeleton King
Elite Barbarians
Zap Knight Royal Giant Wizard Bandit
Wizard
Knight Royal Giant Elite Barbarians Bandit
Bandit
Zap Royal Giant Elite Barbarians Wizard
Skeleton King
Royal Giant

Defense Synergies 1 9

Zap
Knight Tesla Elite Barbarians Bandit
Knight
Tesla Zap Wizard
Tesla
Knight Zap Wizard
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Knight Tesla Elite Barbarians Bandit Skeleton King
Bandit
Zap Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard
Elite Barbarians Zap Knight Tesla Bandit
Tesla Knight Elite Barbarians Bandit
Tesla Elite Barbarians Knight Bandit Skeleton King
Elite Barbarians
Zap Tesla Bandit
Tesla Zap Wizard
Zap Tesla Bandit
Tesla Elite Barbarians Skeleton King
Knight Elite Barbarians Tesla Bandit
Zap Knight Tesla Wizard Bandit Skeleton King
Tesla Zap Wizard
Tesla Zap Knight Elite Barbarians Wizard Bandit
Wizard Zap Tesla Skeleton King
Elite Barbarians Knight Tesla Bandit Skeleton King
Zap Tesla Elite Barbarians Bandit
Tesla Wizard Knight Elite Barbarians
Tesla Zap Knight Elite Barbarians Wizard Bandit
Zap Wizard Knight Tesla Bandit
Tesla Elite Barbarians
Wizard Knight Tesla Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Bandit
Bandit Zap Knight Tesla Elite Barbarians Wizard
Bandit Zap Knight Elite Barbarians
Zap Knight Tesla Elite Barbarians Bandit
Knight Tesla Elite Barbarians Bandit
Wizard Zap Tesla
Knight Tesla Elite Barbarians Bandit
Knight Tesla Elite Barbarians
Zap Knight Elite Barbarians Bandit
Tesla
Knight Tesla Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Tesla Wizard Bandit Skeleton King
Wizard Tesla
Tesla Elite Barbarians Zap Knight Skeleton King
Zap Tesla Elite Barbarians Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Elite Barbarians
Zap Knight Wizard Bandit
Zap Wizard
Knight Elite Barbarians Bandit
Bandit
Zap Elite Barbarians
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Bandit
Zap Wizard
Wizard
Zap
Zap Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Elite Barbarians Zap Wizard
Zap Wizard
Elite Barbarians
Zap Wizard Bandit
Zap
Wizard
Zap Bandit
Zap Wizard
Knight Wizard
Zap Wizard Skeleton King
Zap
Elite Barbarians
Zap Elite Barbarians Skeleton King
Zap
Zap Bandit

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