My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Tesla Wizard Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon
Fireball
Tesla Wizard Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Knight Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Tornado Tesla Mini P.E.K.K.A Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Knight Mini P.E.K.K.A
Knight
Zap Wizard
Tesla
Mini P.E.K.K.A
Zap Wizard Tornado
Wizard
Tornado Knight Mini P.E.K.K.A
Skeleton Army
Tornado
Zap Wizard Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 3 20

Zap
Mini P.E.K.K.A Knight Tesla Skeleton Army Tornado Inferno Dragon
Knight
Tesla Zap Mini P.E.K.K.A Wizard Skeleton Army Tornado
Tesla
Knight Zap Mini P.E.K.K.A Wizard Skeleton Army Tornado Inferno Dragon
Mini P.E.K.K.A
Zap Knight Tesla Wizard Skeleton Army Tornado
Wizard
Tornado Knight Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Knight Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Tornado
Wizard Zap Knight Tesla Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Zap Tesla Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Knight Tesla
Tesla Mini P.E.K.K.A Skeleton Army Tornado Knight Inferno Dragon
Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon Knight
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Zap Tesla
Tesla Tornado Inferno Dragon Zap Wizard
Zap Tesla
Tesla Mini P.E.K.K.A Inferno Dragon Skeleton Army Tornado
Knight Skeleton Army Tornado Tesla Mini P.E.K.K.A
Skeleton Army Zap Knight Tesla Wizard Tornado
Tesla Inferno Dragon Zap Wizard Tornado
Tesla Mini P.E.K.K.A Skeleton Army Zap Knight Wizard
Wizard Skeleton Army Zap Tesla Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Skeleton Army Inferno Dragon Knight Tesla
Skeleton Army Tornado Zap Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Wizard Knight Mini P.E.K.K.A Skeleton Army Tornado
Tesla Zap Knight Wizard Skeleton Army Tornado
Zap Wizard Tornado Knight Tesla Inferno Dragon
Mini P.E.K.K.A Tesla Tornado Inferno Dragon
Wizard Skeleton Army Knight Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Tesla
Zap Knight Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Skeleton Army Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Zap Knight Tesla Tornado
Knight Tesla Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Zap Tesla Tornado
Mini P.E.K.K.A Skeleton Army Knight Tesla
Mini P.E.K.K.A Knight Tesla Skeleton Army Inferno Dragon
Zap Knight Mini P.E.K.K.A Skeleton Army Tornado Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Knight Tesla Mini P.E.K.K.A
Skeleton Army Zap Tornado
Mini P.E.K.K.A Skeleton Army Knight Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Zap Knight Mini P.E.K.K.A Tornado Inferno Dragon
Zap Tesla Mini P.E.K.K.A Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado
Knight
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Knight Wizard Tornado
Zap Wizard Tornado
Knight
Zap
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Inferno Dragon
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Skeleton Army
Zap Wizard Tornado
Knight Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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