My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Tesla Skeleton Army Witch Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Fireball
Tesla Skeleton Army Witch Lumberjack
Poison
Skeleton Army Witch
Lightning
Knight Tesla Mini P.E.K.K.A Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Skeleton Army Tesla Mini P.E.K.K.A Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Knight Mini P.E.K.K.A Witch Lumberjack
Knight
Zap Witch Lumberjack
Tesla
Mini P.E.K.K.A
Zap Mirror Lumberjack
Mirror
Zap Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army
Mirror
Witch
Zap Knight Lumberjack
Lumberjack
Zap Knight Mini P.E.K.K.A Mirror Witch

Defense Synergies 5 17

Zap
Mini P.E.K.K.A Mirror Knight Tesla Skeleton Army Witch Lumberjack
Knight
Tesla Zap Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Tesla
Knight Mirror Zap Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Zap Knight Tesla Mirror Skeleton Army Witch
Mirror
Zap Tesla Skeleton Army Mini P.E.K.K.A Lumberjack
Skeleton Army
Mirror Zap Knight Tesla Mini P.E.K.K.A Lumberjack
Witch
Zap Knight Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Knight Mirror Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Knight Tesla Witch
Tesla Mini P.E.K.K.A Skeleton Army Witch Lumberjack Knight
Tesla Mini P.E.K.K.A Skeleton Army Witch Lumberjack Knight
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Zap Tesla Lumberjack
Tesla Zap Witch
Zap Tesla
Tesla Mini P.E.K.K.A Witch Skeleton Army Lumberjack
Knight Skeleton Army Tesla Mini P.E.K.K.A Lumberjack
Skeleton Army Witch Zap Knight Tesla Lumberjack
Tesla Zap Witch
Tesla Mini P.E.K.K.A Skeleton Army Lumberjack Zap Knight Witch
Skeleton Army Zap Tesla Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Skeleton Army Knight Tesla Lumberjack
Skeleton Army Zap Tesla Mini P.E.K.K.A Lumberjack
Tesla Knight Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Tesla Zap Knight Skeleton Army Witch Lumberjack
Zap Witch Knight Tesla Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Skeleton Army Knight Tesla Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Lumberjack Zap Tesla Witch
Zap Knight Tesla Mini P.E.K.K.A Lumberjack
Skeleton Army Lumberjack Zap Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Lumberjack Zap Knight Tesla
Knight Tesla Mini P.E.K.K.A Skeleton Army Witch Lumberjack
Zap Tesla Witch
Mini P.E.K.K.A Skeleton Army Knight Tesla Witch Lumberjack
Mini P.E.K.K.A Knight Tesla Skeleton Army Lumberjack
Zap Knight Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Knight Tesla Mini P.E.K.K.A Witch Lumberjack
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Knight Tesla Witch Lumberjack
Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Zap Knight Mini P.E.K.K.A Lumberjack
Zap Tesla Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap Witch
Witch
Zap
Zap
Mini P.E.K.K.A Lumberjack
Zap Knight
Zap
Knight
Zap
Zap Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Zap Witch
Zap
Zap Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Skeleton Army Witch
Zap Witch
Knight Mini P.E.K.K.A Lumberjack
Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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