My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Knight Tesla Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Hog Rider Skeleton Army Witch
Fireball
Tesla Hog Rider Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Knight Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Skeleton Army Tesla Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Witch The Log Mega Knight
Knight
Hog Rider Zap Witch The Log
Tesla
Hog Rider
Zap Knight The Log Witch Mega Knight
Skeleton Army
Witch
Zap Knight Hog Rider Mega Knight
The Log
Hog Rider Zap Knight Mega Knight
Mega Knight
Zap Hog Rider Witch The Log

Defense Synergies 3 13

Zap
Mega Knight Knight Tesla Skeleton Army Witch The Log
Knight
Tesla Zap Skeleton Army Witch The Log
Tesla
Knight The Log Zap Skeleton Army
Hog Rider
Skeleton Army
Zap Knight Tesla The Log
Witch
Zap Knight The Log Mega Knight
The Log
Tesla Zap Knight Skeleton Army Witch Mega Knight
Mega Knight
Zap Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla The Log
Skeleton Army Zap Knight Tesla Witch The Log Mega Knight
Tesla Skeleton Army Witch Mega Knight Knight
Tesla Skeleton Army Witch Knight Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Tesla Mega Knight
Tesla Zap Witch
Zap Tesla The Log Mega Knight
Tesla Witch Skeleton Army
Knight Skeleton Army Tesla Mega Knight
Skeleton Army Witch Zap Knight Tesla The Log Mega Knight
Tesla Zap Witch
Tesla Skeleton Army Mega Knight Zap Knight Witch The Log
Skeleton Army Mega Knight Zap Tesla Witch The Log
Skeleton Army Knight Tesla Mega Knight
Skeleton Army Zap Tesla The Log Mega Knight
Tesla Mega Knight Knight Skeleton Army Witch
Tesla Mega Knight Zap Knight Skeleton Army Witch The Log
Zap Witch The Log Knight Tesla Mega Knight
Tesla
Skeleton Army Mega Knight Knight Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Zap Tesla Witch
Zap Knight Tesla The Log Mega Knight
Skeleton Army Mega Knight Zap Knight Witch The Log
Skeleton Army Mega Knight Zap Knight Tesla The Log
Knight Tesla Skeleton Army Witch Mega Knight
Zap Tesla Witch
Skeleton Army Knight Tesla Witch
Mega Knight Knight Tesla Skeleton Army
Zap Mega Knight Knight Skeleton Army Witch The Log
Witch Tesla Skeleton Army
Mega Knight Knight Tesla Witch
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Knight Tesla Witch
Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Zap Knight The Log
Mega Knight Zap Tesla Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Zap The Log Mega Knight
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Zap Witch The Log
The Log Mega Knight
Zap The Log Mega Knight
Zap Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Skeleton Army Witch
Zap Witch
The Log
Knight Mega Knight
The Log Zap
Zap
Mega Knight
Zap Witch The Log
Zap Witch
Zap Witch The Log Mega Knight

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