My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Baby Dragon Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Lumberjack Ram Rider
Zap
Ram Rider
Barbarian Barrel
Knight Tesla Ice Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Tesla
Arrows
Royal Delivery
Knight Baby Dragon Ice Wizard Lumberjack Ram Rider
Fireball
Tesla Baby Dragon Ice Wizard Lumberjack Ram Rider
Poison
Ice Wizard
Lightning
Knight Tesla Baby Dragon Ice Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Earthquake Ice Wizard Tesla Baby Dragon Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Earthquake Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Ram Rider Knight Baby Dragon Ice Wizard Lumberjack
Knight
Baby Dragon Zap Earthquake Ice Wizard Lumberjack Ram Rider
Tesla
Earthquake
Zap Knight Ram Rider
Baby Dragon
Knight Zap Ice Wizard Lumberjack Ram Rider
Ice Wizard
Zap Knight Baby Dragon Lumberjack Ram Rider
Lumberjack
Zap Knight Baby Dragon Ice Wizard Ram Rider
Ram Rider
Zap Knight Earthquake Baby Dragon Ice Wizard Lumberjack

Defense Synergies 3 16

Zap
Knight Tesla Earthquake Baby Dragon Ice Wizard Lumberjack Ram Rider
Knight
Tesla Ice Wizard Zap Earthquake Baby Dragon Lumberjack
Tesla
Knight Zap Earthquake Baby Dragon
Earthquake
Zap Knight Tesla Ice Wizard
Baby Dragon
Ice Wizard Zap Knight Tesla Lumberjack
Ice Wizard
Knight Baby Dragon Zap Earthquake Lumberjack
Lumberjack
Zap Knight Baby Dragon Ice Wizard Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Knight Tesla Baby Dragon Ram Rider
Lumberjack Zap Knight Tesla Ice Wizard Ram Rider
Tesla Lumberjack Ram Rider Knight Ice Wizard
Tesla Lumberjack Knight Ice Wizard Ram Rider
Earthquake Lumberjack
Zap Tesla Earthquake Baby Dragon Ice Wizard Lumberjack
Tesla Ram Rider Zap Baby Dragon Ice Wizard
Earthquake Zap Tesla Baby Dragon Ram Rider
Tesla Ice Wizard Lumberjack
Knight Tesla Ice Wizard Lumberjack
Ice Wizard Zap Knight Tesla Earthquake Baby Dragon Lumberjack Ram Rider
Tesla Zap Baby Dragon Ice Wizard Ram Rider
Tesla Lumberjack Zap Knight Earthquake Ice Wizard Ram Rider
Zap Tesla Earthquake Baby Dragon Lumberjack
Knight Tesla Lumberjack Ram Rider
Zap Tesla Lumberjack Ram Rider
Tesla Knight Lumberjack
Tesla Zap Knight Baby Dragon Ice Wizard Lumberjack Ram Rider
Zap Earthquake Baby Dragon Knight Tesla Ice Wizard Lumberjack Ram Rider
Tesla Lumberjack Ram Rider
Knight Tesla Earthquake Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Tesla
Zap Knight Tesla Baby Dragon Lumberjack
Lumberjack Zap Knight Ram Rider
Lumberjack Zap Knight Tesla Ram Rider
Knight Tesla Lumberjack Ram Rider
Zap Tesla Baby Dragon Ice Wizard Ram Rider
Knight Tesla Ice Wizard Lumberjack Ram Rider
Knight Tesla Lumberjack
Zap Knight Baby Dragon
Tesla
Knight Tesla Lumberjack
Zap
Knight Tesla Lumberjack Ram Rider
Tesla Baby Dragon
Tesla Zap Knight Baby Dragon Lumberjack
Zap Tesla Earthquake Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Baby Dragon
Zap Baby Dragon Ice Wizard Ram Rider
Earthquake Baby Dragon
Earthquake Knight
Zap Earthquake Baby Dragon
Zap Baby Dragon Ice Wizard Ram Rider
Earthquake Baby Dragon
Earthquake Zap Baby Dragon Ice Wizard Ram Rider
Zap Ram Rider
Lumberjack
Zap Knight Earthquake Ram Rider
Zap Baby Dragon
Earthquake Knight Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Earthquake Zap Baby Dragon
Earthquake Baby Dragon
Earthquake
Zap Earthquake Baby Dragon
Zap Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Zap Baby Dragon
Zap Earthquake Baby Dragon Ice Wizard
Zap Earthquake Baby Dragon Ice Wizard Ram Rider
Zap Baby Dragon Ram Rider
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Zap Earthquake
Zap
Earthquake
Zap Earthquake
Zap Baby Dragon Ice Wizard Ram Rider
Knight Baby Dragon Lumberjack
Zap Earthquake Baby Dragon
Zap
Zap Baby Dragon
Zap
Zap Baby Dragon

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