My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Tesla Balloon Electro Wizard Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon
Giant Snowball
Skeleton Barrel Balloon Little Prince
Zap
Skeleton Barrel Balloon Little Prince
Barbarian Barrel
Knight Skeleton Barrel Tesla Electro Wizard Magic Archer Little Prince
The Log
Skeleton Barrel Little Prince
Earthquake
Tesla
Arrows
Skeleton Barrel Little Prince
Royal Delivery
Knight Skeleton Barrel Balloon Electro Wizard Magic Archer Little Prince
Fireball
Skeleton Barrel Tesla Balloon Electro Wizard Magic Archer Little Prince
Poison
Skeleton Barrel Balloon Electro Wizard Magic Archer Little Prince
Lightning
Knight Tesla Balloon Electro Wizard Magic Archer Little Prince
Rocket
Balloon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Barrel Little Prince Tesla Electro Wizard Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Barrel Little Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Knight Skeleton Barrel Magic Archer Little Prince
Knight
Skeleton Barrel Balloon Zap Electro Wizard Magic Archer Little Prince
Skeleton Barrel
Knight Zap Balloon Magic Archer
Tesla
Balloon
Zap Knight Skeleton Barrel Electro Wizard Magic Archer Little Prince
Electro Wizard
Zap Knight Balloon Magic Archer
Magic Archer
Zap Knight Skeleton Barrel Balloon Electro Wizard
Little Prince
Zap Knight Balloon

Defense Synergies 5 10

Zap
Electro Wizard Knight Skeleton Barrel Tesla Magic Archer Little Prince
Knight
Tesla Electro Wizard Magic Archer Little Prince Zap
Skeleton Barrel
Zap
Tesla
Knight Zap Electro Wizard Magic Archer Little Prince
Balloon
Electro Wizard
Zap Knight Tesla Magic Archer Little Prince
Magic Archer
Knight Zap Tesla Electro Wizard
Little Prince
Knight Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Tesla Electro Wizard Magic Archer
Zap Knight Tesla Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Electro Wizard
Zap Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Zap Magic Archer Little Prince
Zap Skeleton Barrel Tesla Electro Wizard Magic Archer
Tesla
Knight Tesla Electro Wizard Little Prince
Electro Wizard Zap Knight Tesla Magic Archer
Tesla Zap Electro Wizard Magic Archer
Tesla Zap Knight Electro Wizard
Zap Tesla Electro Wizard Magic Archer
Knight Tesla Electro Wizard
Zap Tesla Electro Wizard
Tesla Knight Electro Wizard
Tesla Zap Knight Electro Wizard Magic Archer Little Prince
Zap Knight Tesla Electro Wizard Magic Archer Little Prince
Tesla Electro Wizard
Knight Tesla Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Electro Wizard
Electro Wizard Zap Knight Skeleton Barrel Tesla Magic Archer
Zap Knight Electro Wizard
Zap Knight Tesla Electro Wizard
Knight Tesla
Zap Skeleton Barrel Tesla Electro Wizard Magic Archer
Knight Tesla Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Magic Archer
Tesla
Knight Tesla
Zap Electro Wizard
Knight Tesla
Tesla Magic Archer
Tesla Electro Wizard Zap Knight Magic Archer Little Prince
Zap Tesla Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight
Zap Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Knight Skeleton Barrel
Zap Magic Archer
Zap Skeleton Barrel Magic Archer
Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel
Electro Wizard
Zap Knight Skeleton Barrel Electro Wizard Magic Archer
Zap Magic Archer
Knight Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel
Zap Skeleton Barrel Electro Wizard Magic Archer
Zap Skeleton Barrel Magic Archer Little Prince
Magic Archer
Zap Skeleton Barrel
Zap Magic Archer Little Prince
Zap Skeleton Barrel Electro Wizard Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Skeleton Barrel Magic Archer
Zap Electro Wizard Magic Archer Little Prince
Zap Electro Wizard Skeleton Barrel
Zap Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Skeleton Barrel Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Knight Electro Wizard Magic Archer
Zap Skeleton Barrel Magic Archer
Zap
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Skeleton Barrel Electro Wizard Magic Archer Little Prince

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