My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Bandit Sparky
Barbarian Barrel
Knight Goblin Gang Wizard Bandit Sparky
The Log
Goblin Gang Royal Giant Bandit Sparky
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Bandit Sparky
Fireball
Goblin Gang Wizard Bandit Sparky
Poison
Goblin Gang Wizard Sparky
Lightning
Knight Wizard Bandit Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Bandit Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Sparky Knight Royal Giant Bandit
Knight
Goblin Gang Zap Wizard Sparky
Goblin Gang
Knight Royal Giant Bandit Sparky
Royal Giant
Zap Goblin Gang Wizard Tornado Bandit Sparky
Wizard
Tornado Knight Royal Giant Bandit Sparky
Tornado
Zap Wizard Sparky Royal Giant
Bandit
Zap Goblin Gang Royal Giant Wizard
Sparky
Zap Tornado Knight Goblin Gang Royal Giant Wizard

Defense Synergies 3 12

Zap
Knight Goblin Gang Tornado Bandit Sparky
Knight
Goblin Gang Zap Wizard Tornado Sparky
Goblin Gang
Knight Zap Bandit Sparky
Royal Giant
Wizard
Tornado Knight Bandit
Tornado
Wizard Sparky Zap Knight Sparky
Bandit
Zap Goblin Gang Wizard
Sparky
Tornado Zap Knight Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Sparky
Sparky Zap Knight Goblin Gang Bandit
Goblin Gang Tornado Sparky Knight Bandit
Sparky Knight Goblin Gang Bandit
Tornado Sparky
Goblin Gang Tornado Zap Bandit
Tornado Zap Goblin Gang Wizard
Zap Bandit Sparky
Sparky Goblin Gang Tornado
Knight Goblin Gang Tornado Bandit Sparky
Goblin Gang Zap Knight Wizard Tornado Bandit
Zap Goblin Gang Wizard Tornado
Sparky Zap Knight Goblin Gang Wizard Bandit
Wizard Sparky Zap Goblin Gang Tornado
Sparky Knight Goblin Gang Bandit
Tornado Zap Goblin Gang Bandit Sparky
Wizard Sparky Knight Goblin Gang Tornado
Zap Knight Goblin Gang Wizard Tornado Bandit
Zap Wizard Tornado Knight Bandit
Sparky Tornado
Goblin Gang Wizard Knight Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Bandit Sparky
Bandit Zap Knight Goblin Gang Wizard
Goblin Gang Bandit Zap Knight Sparky
Goblin Gang Zap Knight Tornado Bandit Sparky
Knight Goblin Gang Bandit Sparky
Wizard Zap Goblin Gang Tornado
Goblin Gang Sparky Knight Bandit
Knight Sparky
Zap Knight Tornado Bandit Sparky
Goblin Gang Sparky
Knight Sparky
Zap Tornado
Knight Goblin Gang Wizard Bandit Sparky
Wizard Sparky
Goblin Gang Sparky Zap Knight Tornado
Zap Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit Sparky
Zap Tornado Bandit
Bandit Sparky
Knight Sparky
Wizard Zap Sparky
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Goblin Gang Tornado Sparky
Zap Knight Wizard Tornado Bandit Sparky
Zap Wizard Tornado
Knight Bandit Sparky
Bandit
Zap Sparky
Zap Wizard Bandit Sparky
Wizard Bandit Sparky
Tornado Sparky
Sparky
Zap Wizard Bandit Sparky
Zap Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Bandit Sparky
Zap Wizard Tornado Bandit Sparky
Zap Tornado Bandit Sparky
Zap Wizard Tornado Sparky
Zap Wizard
Sparky
Zap Wizard Bandit Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Goblin Gang Bandit
Zap Wizard Tornado
Knight Goblin Gang Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Sparky
Zap Goblin Gang Tornado Sparky
Zap Tornado
Zap Tornado Bandit Sparky

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