My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Balloon
Giant Snowball
Minions Balloon Little Prince
Zap
Minions Balloon Little Prince
Barbarian Barrel
Knight Elite Barbarians Wizard Little Prince
The Log
Elite Barbarians Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Knight Minions Elite Barbarians Wizard Balloon Little Prince
Fireball
Minions Elite Barbarians Wizard Balloon Little Prince
Poison
Minions Wizard Balloon Little Prince
Lightning
Knight Elite Barbarians Wizard Balloon Little Prince
Rocket
Elite Barbarians Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Little Prince Wizard Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Little Prince

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Balloon Knight Minions Mega Knight Little Prince
Knight
Minions Balloon Zap Elite Barbarians Wizard Little Prince
Minions
Knight Mega Knight Zap Elite Barbarians Balloon
Elite Barbarians
Zap Knight Minions Wizard Mega Knight
Wizard
Knight Elite Barbarians Balloon Mega Knight
Balloon
Zap Knight Minions Wizard Mega Knight Little Prince
Mega Knight
Minions Zap Elite Barbarians Wizard Balloon
Little Prince
Zap Knight Balloon

Defense Synergies 3 9

Zap
Mega Knight Knight Minions Elite Barbarians Little Prince
Knight
Minions Little Prince Zap Wizard
Minions
Knight Zap Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
Balloon
Mega Knight
Zap Minions Elite Barbarians Wizard
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Elite Barbarians Zap Knight Minions Mega Knight
Mega Knight Knight Minions Elite Barbarians
Elite Barbarians Knight Minions Mega Knight
Elite Barbarians Mega Knight
Zap Minions Mega Knight
Minions Zap Wizard Little Prince
Zap Mega Knight
Minions Elite Barbarians
Knight Elite Barbarians Mega Knight Little Prince
Minions Zap Knight Wizard Mega Knight
Minions Zap Wizard
Mega Knight Zap Knight Minions Elite Barbarians Wizard
Wizard Mega Knight Zap Minions
Elite Barbarians Knight Mega Knight
Zap Elite Barbarians Mega Knight
Wizard Mega Knight Knight Minions Elite Barbarians
Mega Knight Zap Knight Minions Elite Barbarians Wizard Little Prince
Zap Wizard Knight Minions Mega Knight Little Prince
Elite Barbarians
Wizard Mega Knight Knight Minions Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Wizard Mega Knight
Mega Knight Zap Knight Minions Elite Barbarians
Mega Knight Zap Knight Elite Barbarians
Knight Elite Barbarians Mega Knight
Wizard Zap Minions
Knight Minions Elite Barbarians
Mega Knight Knight Elite Barbarians
Zap Mega Knight Knight Minions Elite Barbarians
Mega Knight Knight Minions Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Knight Wizard
Wizard Mega Knight
Elite Barbarians Zap Knight Minions Little Prince
Minions Mega Knight Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap Mega Knight
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians
Zap Knight Wizard
Zap Wizard
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Minions
Zap Wizard Mega Knight
Zap Wizard Mega Knight Little Prince
Minions Mega Knight
Wizard
Zap
Zap Wizard Mega Knight Little Prince
Zap Wizard
Zap Wizard Mega Knight
Zap
Elite Barbarians Zap Wizard Little Prince
Zap Minions Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions
Zap Wizard
Knight Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Minions Elite Barbarians
Zap
Zap Mega Knight Little Prince

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