My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Cannon Cart Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Cannon Cart
Giant Snowball
Minions Lumberjack
Zap
Minions Cannon Cart
Barbarian Barrel
Knight Tesla Wizard Cannon Cart Lumberjack
The Log
Cannon Cart Lumberjack
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Wizard Cannon Cart Lumberjack
Fireball
Minions Tesla Wizard Cannon Cart Lumberjack
Poison
Minions Wizard
Lightning
Knight Tesla Wizard Cannon Cart Lumberjack
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Tesla Lumberjack Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Knight Minions The Log Lumberjack
Knight
Minions Zap Wizard Cannon Cart The Log Lumberjack
Minions
Knight Zap Cannon Cart Lumberjack
Tesla
Wizard
Knight Lumberjack
Cannon Cart
Zap The Log Knight Minions Lumberjack
The Log
Cannon Cart Zap Knight Lumberjack
Lumberjack
Zap Knight Minions Wizard Cannon Cart The Log

Defense Synergies 3 21

Zap
Knight Minions Tesla Cannon Cart The Log Lumberjack
Knight
Minions Tesla Zap Wizard Cannon Cart The Log Lumberjack
Minions
Knight Zap Tesla Cannon Cart The Log Lumberjack
Tesla
Knight The Log Zap Minions Wizard Cannon Cart
Wizard
Knight Tesla Cannon Cart The Log Lumberjack
Cannon Cart
Zap Knight Minions Tesla Wizard Lumberjack
The Log
Tesla Zap Knight Minions Wizard Lumberjack
Lumberjack
Zap Knight Minions Wizard Cannon Cart The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Minions Tesla Wizard The Log
Lumberjack Zap Knight Minions Tesla Cannon Cart The Log
Tesla Lumberjack Knight Minions Cannon Cart
Tesla Lumberjack Knight Minions Cannon Cart
The Log Lumberjack
The Log Zap Minions Tesla Cannon Cart Lumberjack
Minions Tesla Zap Wizard
Zap Tesla Cannon Cart The Log
Tesla Minions Lumberjack
Knight Tesla Cannon Cart Lumberjack
Minions Zap Knight Tesla Wizard Cannon Cart The Log Lumberjack
Minions Tesla Zap Wizard
Tesla Lumberjack Zap Knight Minions Wizard Cannon Cart The Log
Wizard Zap Minions Tesla Cannon Cart The Log Lumberjack
Knight Tesla Cannon Cart Lumberjack
Zap Tesla The Log Lumberjack
Tesla Wizard Knight Minions Cannon Cart Lumberjack
Tesla Zap Knight Minions Wizard Cannon Cart The Log Lumberjack
Zap Wizard The Log Knight Minions Tesla Cannon Cart Lumberjack
Tesla Cannon Cart Lumberjack
Wizard Knight Minions Tesla Cannon Cart The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Tesla Cannon Cart
Zap Knight Tesla Wizard Cannon Cart The Log Lumberjack
Lumberjack Zap Knight Minions Cannon Cart The Log
Lumberjack Zap Knight Tesla Cannon Cart The Log
Knight Tesla Cannon Cart Lumberjack
Wizard Zap Minions Tesla
Knight Minions Tesla Cannon Cart Lumberjack
Knight Tesla Cannon Cart Lumberjack
Zap Knight Minions Cannon Cart The Log
Tesla
Knight Minions Tesla Cannon Cart Lumberjack
Zap The Log
Cannon Cart Knight Tesla Wizard Lumberjack
Wizard Tesla Cannon Cart
Tesla Zap Knight Minions Cannon Cart The Log Lumberjack
Minions Zap Tesla Wizard Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
Cannon Cart The Log
Cannon Cart Knight The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Lumberjack
Zap Knight Wizard Cannon Cart The Log
Zap Wizard
Knight Cannon Cart The Log
Minions Cannon Cart
Zap Cannon Cart The Log
Zap Wizard Cannon Cart The Log
Wizard Cannon Cart The Log
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap Cannon Cart The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions Cannon Cart
Zap Wizard
The Log
Knight Wizard Cannon Cart Lumberjack
The Log Zap Wizard
Zap
Cannon Cart
Zap Minions The Log
Zap
Zap Cannon Cart The Log

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