My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Dark Prince Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Dark Prince Sparky
Giant Snowball
Minions
Zap
Minions Royal Giant Dark Prince Sparky
Barbarian Barrel
Knight Tesla Dark Prince Sparky
The Log
Royal Giant Dark Prince Sparky
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Dark Prince Sparky
Fireball
Minions Tesla Sparky
Poison
Minions Sparky
Lightning
Knight Tesla Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Tesla Dark Prince Golden Knight Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Knight Minions Royal Giant Dark Prince
Knight
Minions Zap Sparky
Minions
Knight Royal Giant Zap Dark Prince Sparky
Tesla
Royal Giant
Minions Zap Dark Prince Sparky
Dark Prince
Zap Minions Royal Giant Sparky
Sparky
Zap Knight Minions Royal Giant Dark Prince Golden Knight
Golden Knight
Sparky

Defense Synergies 2 12

Zap
Knight Minions Tesla Dark Prince Sparky Golden Knight
Knight
Minions Tesla Zap Sparky
Minions
Knight Zap Tesla Dark Prince Golden Knight
Tesla
Knight Zap Minions Dark Prince
Royal Giant
Dark Prince
Zap Minions Tesla
Sparky
Zap Knight Golden Knight
Golden Knight
Zap Minions Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Sparky Golden Knight
Sparky Zap Knight Minions Tesla Dark Prince
Tesla Sparky Knight Minions Dark Prince
Tesla Sparky Knight Minions Dark Prince
Dark Prince Sparky
Zap Minions Tesla Dark Prince
Minions Tesla Zap
Zap Tesla Sparky Golden Knight
Tesla Sparky Minions
Knight Tesla Dark Prince Sparky
Minions Zap Knight Tesla Dark Prince
Minions Tesla Zap
Tesla Sparky Zap Knight Minions Dark Prince
Sparky Zap Minions Tesla Dark Prince Golden Knight
Sparky Knight Tesla
Zap Tesla Sparky
Tesla Sparky Knight Minions Dark Prince
Tesla Zap Knight Minions Dark Prince Golden Knight
Zap Knight Minions Tesla Dark Prince
Sparky Tesla
Dark Prince Knight Minions Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Dark Prince Sparky
Zap Knight Tesla
Zap Knight Minions Dark Prince Sparky Golden Knight
Dark Prince Zap Knight Tesla Sparky
Knight Tesla Dark Prince Sparky
Zap Minions Tesla
Dark Prince Sparky Knight Minions Tesla
Knight Tesla Dark Prince Sparky
Zap Knight Minions Dark Prince Sparky
Tesla Sparky
Knight Minions Tesla Dark Prince Sparky Golden Knight
Zap Dark Prince
Dark Prince Knight Tesla Sparky Golden Knight
Tesla Sparky
Tesla Sparky Zap Knight Minions Dark Prince Golden Knight
Minions Zap Tesla Dark Prince Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky Golden Knight
Zap Golden Knight
Sparky
Knight Dark Prince Sparky
Zap Dark Prince Sparky
Zap Minions
Sparky
Zap
Zap Golden Knight
Minions Sparky
Zap Knight Dark Prince Sparky Golden Knight
Zap
Knight Sparky Golden Knight
Minions
Zap Sparky
Zap Sparky Golden Knight
Sparky
Sparky
Minions Sparky
Zap Dark Prince Sparky
Zap Golden Knight
Minions Sparky
Sparky
Zap
Zap Dark Prince Sparky
Zap Sparky Golden Knight
Zap Sparky Golden Knight
Zap Sparky Golden Knight
Zap Sparky
Zap Minions
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Dark Prince
Zap
Knight Dark Prince Sparky
Zap
Zap Sparky
Dark Prince Sparky
Zap Minions Sparky Golden Knight
Zap
Zap Dark Prince Sparky Golden Knight

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