My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Knight Tesla Wizard
The Log
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Knight Minions Wizard P.E.K.K.A
Fireball
Minions Tesla Wizard
Poison
Minions Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Minions Tesla Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Minions

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Knight Minions Barbarian Barrel
Knight
Minions Zap Fireball Wizard Barbarian Barrel
Minions
Knight Zap Barbarian Barrel P.E.K.K.A
Tesla
Fireball
Zap Knight
Wizard
Knight P.E.K.K.A
Barbarian Barrel
Zap Knight Minions P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard Barbarian Barrel

Defense Synergies 4 17

Zap
Fireball Knight Minions Tesla Barbarian Barrel P.E.K.K.A
Knight
Minions Tesla Zap Fireball Wizard Barbarian Barrel
Minions
Knight Zap Tesla Barbarian Barrel P.E.K.K.A
Tesla
Knight Zap Minions Fireball Wizard Barbarian Barrel
Fireball
Zap Barbarian Barrel Knight Tesla
Wizard
Knight Tesla Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Fireball Zap Knight Minions Tesla Wizard P.E.K.K.A
P.E.K.K.A
Zap Minions Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball Wizard Barbarian Barrel
P.E.K.K.A Zap Knight Minions Tesla
Tesla P.E.K.K.A Knight Minions
Tesla P.E.K.K.A Knight Minions
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Zap Minions Tesla
Minions Tesla Zap Fireball Wizard
Zap Tesla Fireball Barbarian Barrel P.E.K.K.A
Tesla P.E.K.K.A Minions
Knight Tesla Barbarian Barrel
Minions Zap Knight Tesla Fireball Wizard Barbarian Barrel
Minions Tesla Zap Fireball Wizard
Tesla P.E.K.K.A Zap Knight Minions Fireball Wizard
Fireball Wizard Zap Minions Tesla Barbarian Barrel P.E.K.K.A
P.E.K.K.A Knight Tesla
Zap Tesla Fireball P.E.K.K.A
Tesla Wizard Knight Minions Fireball P.E.K.K.A
Tesla Fireball Zap Knight Minions Wizard Barbarian Barrel
Zap Wizard Barbarian Barrel Knight Minions Tesla Fireball
P.E.K.K.A Tesla
Wizard Knight Minions Tesla Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Fireball Barbarian Barrel P.E.K.K.A
Fireball Zap Knight Tesla Wizard Barbarian Barrel
P.E.K.K.A Zap Knight Minions
P.E.K.K.A Zap Knight Tesla Fireball Barbarian Barrel
P.E.K.K.A Knight Tesla
Fireball Wizard Zap Minions Tesla
P.E.K.K.A Knight Minions Tesla Fireball
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Knight Minions Fireball Barbarian Barrel
P.E.K.K.A Tesla
P.E.K.K.A Knight Minions Tesla
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Zap Knight Minions Fireball Barbarian Barrel P.E.K.K.A
Minions Zap Tesla Fireball Wizard Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Wizard Zap Barbarian Barrel
Fireball Wizard Zap Minions
Wizard
Fireball Zap Wizard Barbarian Barrel
Fireball Zap Wizard
Minions Fireball
Zap Knight Fireball Wizard Barbarian Barrel
Fireball Zap Wizard
Knight Fireball Barbarian Barrel
Minions Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Minions
Zap Fireball Wizard Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Minions Fireball
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel
Fireball Zap Wizard Barbarian Barrel
Fireball Zap Wizard
Fireball Zap Barbarian Barrel
Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Minions Fireball Barbarian Barrel
Fireball Zap Wizard
Fireball Barbarian Barrel
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Minions Fireball
Zap Fireball
Zap Fireball Barbarian Barrel

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