My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Balloon
Giant Snowball
Minions Goblin Gang Mega Minion Hog Rider Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Elite Barbarians
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Elite Barbarians Mega Minion Hog Rider Balloon
Fireball
Minions Goblin Gang Elite Barbarians Mega Minion Hog Rider Balloon
Poison
Minions Goblin Gang Mega Minion Balloon
Lightning
Knight Elite Barbarians Mega Minion Balloon
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Mega Minion Hog Rider Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Hog Rider Balloon Knight Minions
Knight
Minions Goblin Gang Mega Minion Hog Rider Balloon Zap Elite Barbarians
Minions
Knight Hog Rider Zap Elite Barbarians Balloon
Goblin Gang
Knight Hog Rider Balloon
Elite Barbarians
Zap Knight Minions Hog Rider
Mega Minion
Zap Knight Balloon
Hog Rider
Zap Knight Minions Goblin Gang Elite Barbarians Balloon
Balloon
Zap Knight Minions Goblin Gang Mega Minion Hog Rider

Defense Synergies 4 5

Zap
Mega Minion Knight Minions Goblin Gang Elite Barbarians
Knight
Minions Goblin Gang Mega Minion Zap
Minions
Knight Zap
Goblin Gang
Knight Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Elite Barbarians
Hog Rider
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Mega Minion
Elite Barbarians Zap Knight Minions Goblin Gang Mega Minion
Goblin Gang Knight Minions Elite Barbarians Mega Minion
Elite Barbarians Knight Minions Goblin Gang Mega Minion
Elite Barbarians
Goblin Gang Zap Minions Mega Minion
Minions Mega Minion Zap Goblin Gang
Zap
Minions Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians
Minions Goblin Gang Zap Knight Mega Minion
Minions Mega Minion Zap Goblin Gang
Zap Knight Minions Goblin Gang Elite Barbarians
Zap Minions Goblin Gang Mega Minion
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Knight Minions Goblin Gang Elite Barbarians
Zap Knight Minions Goblin Gang Elite Barbarians Mega Minion
Zap Knight Minions Mega Minion
Elite Barbarians
Goblin Gang Knight Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Zap Knight Minions Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Zap Minions Goblin Gang
Goblin Gang Knight Minions Elite Barbarians Mega Minion
Knight Elite Barbarians
Zap Knight Minions Elite Barbarians Mega Minion
Goblin Gang Mega Minion
Knight Minions Elite Barbarians Mega Minion
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians Zap Knight Minions Mega Minion
Minions Zap Elite Barbarians Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Zap
Zap Minions Mega Minion
Zap
Zap
Minions Goblin Gang Elite Barbarians
Zap Knight
Zap
Knight Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Minions
Zap Mega Minion
Zap
Minions
Zap
Zap
Mega Minion
Zap
Zap
Zap
Elite Barbarians Zap
Zap Minions Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Zap Minions Goblin Gang
Zap Mega Minion
Knight Goblin Gang Mega Minion
Zap
Zap
Elite Barbarians Mega Minion
Zap Minions Goblin Gang Elite Barbarians
Zap
Zap

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