My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider Little Prince
Zap
Minions Goblin Gang Little Prince
Barbarian Barrel
Knight Goblin Gang Tesla Electro Wizard Little Prince
The Log
Goblin Gang Hog Rider Little Prince
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Minions Goblin Gang Little Prince
Royal Delivery
Knight Minions Goblin Gang Hog Rider Electro Wizard Little Prince
Fireball
Minions Goblin Gang Tesla Hog Rider Electro Wizard Little Prince
Poison
Minions Goblin Gang Electro Wizard Little Prince
Lightning
Knight Tesla Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Goblin Gang Little Prince Tesla Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Knight Minions Little Prince
Knight
Minions Goblin Gang Hog Rider Zap Electro Wizard Little Prince
Minions
Knight Hog Rider Zap
Goblin Gang
Knight Hog Rider
Tesla
Hog Rider
Zap Knight Minions Goblin Gang Electro Wizard Little Prince
Electro Wizard
Zap Knight Hog Rider
Little Prince
Zap Knight Hog Rider

Defense Synergies 7 11

Zap
Electro Wizard Knight Minions Goblin Gang Tesla Little Prince
Knight
Minions Goblin Gang Tesla Electro Wizard Little Prince Zap
Minions
Knight Zap Tesla Electro Wizard
Goblin Gang
Knight Tesla Zap Electro Wizard
Tesla
Knight Goblin Gang Zap Minions Electro Wizard Little Prince
Hog Rider
Electro Wizard
Zap Knight Minions Goblin Gang Tesla Little Prince
Little Prince
Knight Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Electro Wizard
Zap Knight Minions Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Knight Minions Electro Wizard
Tesla Knight Minions Goblin Gang Electro Wizard
Goblin Gang Zap Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Goblin Gang Little Prince
Zap Tesla Electro Wizard
Tesla Minions Goblin Gang
Knight Goblin Gang Tesla Electro Wizard Little Prince
Minions Goblin Gang Electro Wizard Zap Knight Tesla
Minions Tesla Zap Goblin Gang Electro Wizard
Tesla Zap Knight Minions Goblin Gang Electro Wizard
Zap Minions Goblin Gang Tesla Electro Wizard
Knight Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla Electro Wizard
Tesla Knight Minions Goblin Gang Electro Wizard
Tesla Zap Knight Minions Goblin Gang Electro Wizard Little Prince
Zap Knight Minions Tesla Electro Wizard Little Prince
Tesla Electro Wizard
Goblin Gang Knight Minions Tesla Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Electro Wizard
Electro Wizard Zap Knight Goblin Gang Tesla
Goblin Gang Zap Knight Minions Electro Wizard
Goblin Gang Zap Knight Tesla Electro Wizard
Knight Goblin Gang Tesla
Zap Minions Goblin Gang Tesla Electro Wizard
Goblin Gang Knight Minions Tesla Electro Wizard
Knight Tesla
Zap Electro Wizard Knight Minions
Goblin Gang Tesla
Knight Minions Tesla
Zap Electro Wizard
Knight Goblin Gang Tesla
Tesla
Goblin Gang Tesla Electro Wizard Zap Knight Minions Little Prince
Minions Zap Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Zap Minions
Zap
Zap
Minions Goblin Gang Electro Wizard
Zap Knight Electro Wizard
Zap
Knight
Minions
Zap
Zap
Minions
Zap Electro Wizard
Zap Little Prince
Minions
Zap
Zap Little Prince
Zap Electro Wizard
Zap
Zap
Zap Electro Wizard Little Prince
Zap Electro Wizard Minions
Zap
Zap Electro Wizard
Zap Electro Wizard Minions Goblin Gang
Zap Electro Wizard
Knight Goblin Gang Electro Wizard
Zap
Zap
Zap Minions Goblin Gang Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Little Prince

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