My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Witch
Zap
Minions Goblin Gang Firecracker Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Minions Goblin Gang Firecracker Witch
Royal Delivery
Knight Minions Goblin Gang Firecracker Witch
Fireball
Minions Goblin Gang Firecracker Witch
Poison
Minions Goblin Gang Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Minions Goblin Gang Firecracker Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Knight Minions Witch Golem The Log
Knight
Minions Goblin Gang Firecracker Zap Witch The Log
Minions
Knight Zap Firecracker Golem
Goblin Gang
Knight Firecracker Golem
Firecracker
Zap Knight Minions Goblin Gang Golem
Witch
Zap Knight Golem
Golem
Zap Minions Goblin Gang Firecracker Witch The Log
The Log
Zap Knight Golem

Defense Synergies 4 13

Zap
Knight Minions Goblin Gang Firecracker Witch The Log
Knight
Minions Goblin Gang Firecracker Zap Witch The Log
Minions
Knight Zap Firecracker The Log
Goblin Gang
Knight Zap Firecracker The Log
Firecracker
Knight The Log Zap Minions Goblin Gang
Witch
Zap Knight The Log
Golem
The Log
Firecracker Zap Knight Minions Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker The Log
Zap Knight Minions Goblin Gang Firecracker Witch The Log
Goblin Gang Witch Knight Minions
Witch Knight Minions Goblin Gang Firecracker
Firecracker The Log
Goblin Gang The Log Zap Minions Firecracker
Minions Zap Goblin Gang Firecracker Witch
Zap The Log
Witch Minions Goblin Gang
Knight Goblin Gang Firecracker
Minions Goblin Gang Witch Zap Knight Firecracker The Log
Minions Zap Goblin Gang Firecracker Witch
Zap Knight Minions Goblin Gang Witch The Log
Zap Minions Goblin Gang Firecracker Witch The Log
Knight Goblin Gang
Zap Goblin Gang The Log
Knight Minions Goblin Gang Firecracker Witch
Zap Knight Minions Goblin Gang Firecracker Witch The Log
Zap Witch The Log Knight Minions Firecracker
Goblin Gang Knight Minions Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch
Zap Knight Goblin Gang Firecracker The Log
Goblin Gang Zap Knight Minions Witch The Log
Goblin Gang Zap Knight The Log
Knight Goblin Gang Witch
Firecracker Zap Minions Goblin Gang Witch
Goblin Gang Knight Minions Witch
Knight
Zap Knight Minions Firecracker Witch The Log
Witch Goblin Gang
Knight Minions Witch
Zap The Log
Knight Goblin Gang Witch
Firecracker Witch
Goblin Gang Witch Zap Knight Minions Firecracker The Log
Minions Zap Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Zap The Log
The Log
Knight Firecracker The Log
Zap Firecracker The Log
Firecracker Zap Minions Witch
Firecracker Witch The Log
The Log Zap Firecracker
The Log Zap Firecracker
Minions Goblin Gang
Firecracker Zap Knight The Log
Zap Firecracker
Knight Firecracker The Log
Minions Firecracker
Zap Firecracker The Log
Zap Firecracker Witch The Log
Firecracker The Log
Minions
Zap Firecracker The Log
Zap Firecracker Witch The Log
Minions The Log
The Log
Zap The Log
Zap Firecracker The Log Witch
Witch
Firecracker The Log Zap Witch
Zap Witch The Log
Zap Firecracker The Log
Zap Firecracker Witch
Zap Minions Firecracker Witch
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Minions Goblin Gang Witch
Zap Firecracker Witch
The Log
Knight Goblin Gang Firecracker
The Log Zap Firecracker
Zap
Firecracker
Zap Minions Goblin Gang Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log

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