My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Minions Firecracker Witch
Royal Delivery
Knight Minions Firecracker Hog Rider Witch
Fireball
Minions Firecracker Hog Rider Witch
Poison
Minions Firecracker Witch
Lightning
Knight Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Firecracker Fireball Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Minions Firecracker

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider Knight Minions Witch Mega Knight
Knight
Minions Firecracker Hog Rider Zap Fireball Witch
Minions
Knight Hog Rider Mega Knight Zap Firecracker
Firecracker
Zap Knight Hog Rider Minions Mega Knight
Fireball
Zap Hog Rider Knight Mega Knight
Hog Rider
Zap Knight Minions Firecracker Fireball Witch Mega Knight
Witch
Zap Knight Hog Rider Mega Knight
Mega Knight
Minions Zap Firecracker Fireball Hog Rider Witch

Defense Synergies 4 11

Zap
Fireball Mega Knight Knight Minions Firecracker Witch
Knight
Minions Firecracker Zap Fireball Witch
Minions
Knight Zap Firecracker Mega Knight
Firecracker
Knight Zap Minions Mega Knight
Fireball
Zap Knight Mega Knight
Hog Rider
Witch
Zap Knight Mega Knight
Mega Knight
Zap Minions Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Fireball
Zap Knight Minions Firecracker Witch Mega Knight
Witch Mega Knight Knight Minions
Witch Knight Minions Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Zap Minions Firecracker Mega Knight
Minions Zap Firecracker Fireball Witch
Zap Fireball Mega Knight
Witch Minions
Knight Firecracker Mega Knight
Minions Witch Zap Knight Firecracker Fireball Mega Knight
Minions Zap Firecracker Fireball Witch
Mega Knight Zap Knight Minions Fireball Witch
Fireball Mega Knight Zap Minions Firecracker Witch
Knight Mega Knight
Zap Fireball Mega Knight
Mega Knight Knight Minions Firecracker Fireball Witch
Fireball Mega Knight Zap Knight Minions Firecracker Witch
Zap Witch Knight Minions Firecracker Fireball Mega Knight
Mega Knight Knight Minions Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Fireball Witch
Fireball Zap Knight Firecracker Mega Knight
Mega Knight Zap Knight Minions Witch
Mega Knight Zap Knight Fireball
Knight Witch Mega Knight
Firecracker Fireball Zap Minions Witch
Knight Minions Fireball Witch
Mega Knight Knight
Zap Mega Knight Knight Minions Firecracker Fireball Witch
Witch
Mega Knight Knight Minions Witch
Mega Knight Zap Fireball
Mega Knight Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Zap Knight Minions Firecracker Fireball
Minions Mega Knight Zap Firecracker Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap Minions Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Minions Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Fireball
Minions Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Minions
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Witch Mega Knight
Minions Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Minions Firecracker Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Minions Fireball Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Knight Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Minions Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Mega Knight

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