My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Mini P.E.K.K.A Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Knight Mini P.E.K.K.A Mega Knight
Knight
Zap Wizard Electro Wizard
Mini P.E.K.K.A
Zap Wizard Tornado Electro Wizard Mega Knight
Wizard
Tornado Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Tornado Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mini P.E.K.K.A Wizard Tornado Electro Wizard

Defense Synergies 7 15

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Knight Tornado P.E.K.K.A
Knight
Electro Wizard Zap Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Zap Electro Wizard Knight Wizard Tornado
Wizard
Tornado Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Tornado
Wizard P.E.K.K.A Zap Knight Mini P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Wizard Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard Mega Knight
Mini P.E.K.K.A Tornado P.E.K.K.A Mega Knight
Tornado Zap Electro Wizard Mega Knight
Tornado Electro Wizard Zap Wizard
Zap P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Zap Knight Wizard Tornado Mega Knight
Zap Wizard Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Knight Wizard Electro Wizard
Wizard Mega Knight Zap Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard Mega Knight
Tornado Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A Tornado P.E.K.K.A Electro Wizard
Mega Knight Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado Knight Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tornado Electro Wizard
Wizard Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Wizard Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Knight Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight
Electro Wizard Zap Knight Mini P.E.K.K.A Tornado P.E.K.K.A
Mega Knight Zap Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Electro Wizard
Knight
Wizard Zap Mega Knight
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado
Knight
Zap
Zap Wizard
Wizard Mega Knight
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Mega Knight
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Mega Knight
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Zap Electro Wizard
Zap Wizard Tornado Electro Wizard
Knight Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Wizard
Zap Tornado
P.E.K.K.A Mega Knight
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard Mega Knight

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