My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Furnace Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Prince Inferno Dragon
Giant Snowball
Hog Rider Furnace Royal Hogs Inferno Dragon
Zap
Furnace Royal Hogs Prince Inferno Dragon
Barbarian Barrel
Knight Furnace Royal Hogs
The Log
Hog Rider Furnace Royal Hogs Prince
Earthquake
Hog Rider Furnace Royal Hogs
Arrows
Furnace Royal Hogs
Royal Delivery
Knight Hog Rider Royal Hogs Prince Inferno Dragon
Fireball
Hog Rider Furnace Royal Hogs Inferno Dragon
Poison
Furnace Royal Hogs
Lightning
Knight Ice Golem Furnace Prince Inferno Dragon
Rocket
Hog Rider Furnace Royal Hogs Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Knight Hog Rider Furnace Inferno Dragon Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Knight Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Knight Ice Golem Furnace Royal Hogs
Knight
Hog Rider Zap Furnace Royal Hogs Prince
Ice Golem
Hog Rider Prince Zap Furnace Royal Hogs
Hog Rider
Zap Knight Ice Golem Furnace Prince
Furnace
Zap Knight Ice Golem Hog Rider Royal Hogs Prince
Royal Hogs
Zap Knight Ice Golem Furnace
Prince
Zap Ice Golem Knight Hog Rider Furnace
Inferno Dragon

Defense Synergies 0 9

Zap
Knight Ice Golem Furnace Prince Inferno Dragon
Knight
Zap Furnace
Ice Golem
Zap Furnace Inferno Dragon
Hog Rider
Furnace
Zap Knight Ice Golem Prince
Royal Hogs
Prince
Zap Furnace
Inferno Dragon
Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem
Inferno Dragon Zap Knight Furnace Prince
Furnace Prince Knight Inferno Dragon
Prince Inferno Dragon Knight Furnace
Prince
Zap Furnace
Furnace Inferno Dragon Zap
Zap Ice Golem
Inferno Dragon Furnace Prince
Knight Ice Golem Prince
Zap Knight Ice Golem Furnace
Inferno Dragon Zap Furnace
Furnace Prince Zap Knight
Zap Furnace Prince
Inferno Dragon Knight Furnace Prince
Zap Furnace Prince Inferno Dragon
Knight Furnace Prince
Zap Knight Furnace Prince
Zap Furnace Knight Ice Golem Inferno Dragon
Prince Inferno Dragon
Knight Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Ice Golem Furnace Prince
Zap Knight Ice Golem Prince Inferno Dragon
Zap Knight Ice Golem Furnace Prince
Prince Zap Knight Ice Golem
Knight Prince Inferno Dragon
Furnace Zap Ice Golem
Prince Knight Ice Golem Furnace
Knight Prince Inferno Dragon
Zap Knight Ice Golem Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Prince
Zap Prince
Prince Knight Ice Golem
Furnace
Zap Knight Ice Golem Furnace Prince Inferno Dragon
Zap Ice Golem Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Zap
Knight Ice Golem Prince
Zap Furnace
Zap Ice Golem Furnace
Furnace
Zap Ice Golem
Zap
Prince
Zap Knight Prince
Zap
Knight Ice Golem
Zap Ice Golem Furnace Prince
Zap Furnace
Furnace
Zap Prince
Zap
Prince
Prince
Zap
Zap Ice Golem Furnace
Inferno Dragon
Zap
Zap Prince
Zap
Zap Ice Golem Furnace
Zap
Zap
Zap
Prince
Zap Prince
Zap
Knight Prince
Zap Ice Golem
Zap
Prince
Zap
Zap
Zap Prince

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