My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Balloon Bandit
Giant Snowball
Minion Horde Hog Rider Skeleton Army Balloon
Zap
Minion Horde Skeleton Army Balloon Bandit
Barbarian Barrel
Knight Wizard Skeleton Army Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Knight Minion Horde Hog Rider Wizard Skeleton Army Balloon Bandit
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Balloon Bandit
Poison
Minion Horde Wizard Skeleton Army Balloon
Lightning
Knight Wizard Balloon Bandit
Rocket
Minion Horde Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Skeleton Army Bandit Hog Rider Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Skeleton Army Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Knight Minion Horde Bandit
Knight
Hog Rider Balloon Zap Minion Horde Wizard
Minion Horde
Zap Knight Hog Rider
Hog Rider
Zap Knight Minion Horde Wizard Balloon Bandit
Wizard
Knight Hog Rider Balloon Bandit
Skeleton Army
Balloon
Zap Knight Hog Rider Wizard Bandit
Bandit
Zap Hog Rider Wizard Balloon

Defense Synergies 0 10

Zap
Knight Minion Horde Skeleton Army Bandit
Knight
Zap Minion Horde Wizard Skeleton Army
Minion Horde
Zap Knight
Hog Rider
Wizard
Knight Skeleton Army Bandit
Skeleton Army
Zap Knight Wizard Bandit
Balloon
Bandit
Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Wizard
Minion Horde Skeleton Army Zap Knight Bandit
Minion Horde Skeleton Army Knight Bandit
Minion Horde Skeleton Army Knight Bandit
Skeleton Army
Skeleton Army Zap Bandit
Minion Horde Zap Wizard
Zap Bandit
Minion Horde Skeleton Army
Knight Skeleton Army Minion Horde Bandit
Minion Horde Skeleton Army Zap Knight Wizard Bandit
Minion Horde Zap Wizard
Minion Horde Skeleton Army Zap Knight Wizard Bandit
Wizard Skeleton Army Zap Minion Horde
Skeleton Army Knight Minion Horde Bandit
Minion Horde Skeleton Army Zap Bandit
Minion Horde Wizard Knight Skeleton Army
Zap Knight Minion Horde Wizard Skeleton Army Bandit
Zap Wizard Knight Bandit
Wizard Skeleton Army Knight Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Bandit
Bandit Zap Knight Wizard
Skeleton Army Bandit Zap Knight Minion Horde
Skeleton Army Zap Knight Minion Horde Bandit
Knight Minion Horde Skeleton Army Bandit
Wizard Zap Minion Horde
Skeleton Army Knight Minion Horde Bandit
Knight Minion Horde Skeleton Army
Zap Minion Horde Knight Skeleton Army Bandit
Minion Horde Skeleton Army
Knight Minion Horde
Skeleton Army Zap
Skeleton Army Knight Minion Horde Wizard Bandit
Wizard Minion Horde Skeleton Army
Skeleton Army Zap Knight Minion Horde
Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Knight
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard Bandit
Minion Horde
Zap Knight Minion Horde Wizard Bandit
Zap Wizard
Knight Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Wizard Bandit
Minion Horde Wizard Bandit
Minion Horde
Zap Wizard Bandit
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Skeleton Army Bandit
Zap Wizard
Knight Minion Horde Wizard
Zap Wizard
Zap
Minion Horde
Zap Minion Horde
Zap
Zap Bandit

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