My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Elite Barbarians Electro Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Electro Wizard
Fireball
Goblin Gang Tesla Elite Barbarians Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Knight Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tesla Electro Wizard Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Knight Mega Knight
Knight
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang
Knight
Tesla
Elite Barbarians
Zap Knight Mega Knight
Rocket
Electro Wizard
Zap Knight Mega Knight
Mega Knight
Zap Elite Barbarians Electro Wizard

Defense Synergies 6 8

Zap
Electro Wizard Mega Knight Knight Goblin Gang Tesla Elite Barbarians
Knight
Goblin Gang Tesla Electro Wizard Zap
Goblin Gang
Knight Tesla Zap Electro Wizard
Tesla
Knight Goblin Gang Zap Electro Wizard
Elite Barbarians
Zap Mega Knight
Rocket
Electro Wizard
Zap Knight Goblin Gang Tesla Mega Knight
Mega Knight
Zap Elite Barbarians Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla Electro Wizard
Elite Barbarians Zap Knight Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Rocket Mega Knight Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians Knight Goblin Gang Electro Wizard Mega Knight
Elite Barbarians Rocket Mega Knight
Goblin Gang Zap Tesla Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Zap Goblin Gang
Rocket Zap Tesla Electro Wizard Mega Knight
Tesla Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tesla Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Knight Tesla Mega Knight
Tesla Zap Goblin Gang Electro Wizard
Tesla Mega Knight Zap Knight Goblin Gang Elite Barbarians Rocket Electro Wizard
Rocket Mega Knight Zap Goblin Gang Tesla Electro Wizard
Elite Barbarians Knight Goblin Gang Tesla Electro Wizard Mega Knight
Rocket Zap Goblin Gang Tesla Elite Barbarians Electro Wizard Mega Knight
Tesla Mega Knight Knight Goblin Gang Elite Barbarians Electro Wizard
Tesla Mega Knight Zap Knight Goblin Gang Elite Barbarians Electro Wizard
Zap Knight Tesla Electro Wizard Mega Knight
Tesla Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Knight Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Tesla Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Goblin Gang Tesla Elite Barbarians Rocket Mega Knight
Goblin Gang Mega Knight Zap Knight Elite Barbarians Rocket Electro Wizard
Goblin Gang Rocket Mega Knight Zap Knight Tesla Elite Barbarians Electro Wizard
Knight Goblin Gang Tesla Elite Barbarians Mega Knight
Rocket Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Rocket Knight Tesla Elite Barbarians Electro Wizard
Mega Knight Knight Tesla Elite Barbarians
Zap Rocket Electro Wizard Mega Knight Knight Elite Barbarians
Goblin Gang Tesla
Mega Knight Knight Tesla Elite Barbarians
Rocket Mega Knight Zap Elite Barbarians Electro Wizard
Elite Barbarians Rocket Mega Knight Knight Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Elite Barbarians Electro Wizard Zap Knight Rocket
Mega Knight Zap Tesla Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Electro Wizard
Rocket
Knight Rocket
Rocket Zap Mega Knight
Zap Rocket
Zap
Zap
Rocket Goblin Gang Elite Barbarians Electro Wizard
Rocket Zap Knight Electro Wizard
Zap Rocket
Rocket Knight Elite Barbarians
Rocket
Zap Elite Barbarians
Rocket Zap
Rocket Mega Knight
Rocket
Rocket
Rocket Zap Electro Wizard Mega Knight
Rocket Zap Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Mega Knight
Zap Electro Wizard
Zap Mega Knight
Rocket Zap
Elite Barbarians Zap Electro Wizard
Zap Rocket Electro Wizard
Elite Barbarians
Zap Rocket Mega Knight
Zap Rocket Electro Wizard
Mega Knight
Rocket
Zap Electro Wizard Goblin Gang Rocket
Rocket Zap Electro Wizard
Knight Goblin Gang Rocket Electro Wizard Mega Knight
Zap
Rocket Zap
Elite Barbarians Mega Knight
Zap Goblin Gang Elite Barbarians Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: