My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Tesla Princess Electro Wizard
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Hog Rider Princess Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Princess Electro Wizard
Poison
Goblin Gang Princess Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Void Princess Tesla Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Void

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Void Electro Wizard Knight Princess
Knight
Goblin Gang Hog Rider Princess Zap Electro Wizard
Goblin Gang
Knight Hog Rider Princess
Tesla
Hog Rider
Zap Knight Goblin Gang Void Princess Electro Wizard
Void
Zap Hog Rider
Princess
Knight Zap Goblin Gang Hog Rider
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 6 9

Zap
Electro Wizard Knight Goblin Gang Tesla Void Princess
Knight
Goblin Gang Tesla Princess Electro Wizard Zap
Goblin Gang
Knight Tesla Zap Princess Electro Wizard
Tesla
Knight Goblin Gang Zap Princess Electro Wizard
Hog Rider
Void
Zap
Princess
Knight Zap Goblin Gang Tesla
Electro Wizard
Zap Knight Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Void Electro Wizard
Zap Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Knight Void Electro Wizard
Tesla Knight Goblin Gang Electro Wizard
Princess
Goblin Gang Zap Tesla Electro Wizard
Tesla Electro Wizard Zap Goblin Gang Void Princess
Zap Tesla Void Electro Wizard
Tesla Goblin Gang Princess
Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Electro Wizard Zap Knight Tesla Princess
Tesla Zap Goblin Gang Princess Electro Wizard
Tesla Zap Knight Goblin Gang Electro Wizard
Zap Goblin Gang Tesla Princess Electro Wizard
Knight Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla Electro Wizard
Tesla Knight Goblin Gang Electro Wizard
Tesla Zap Knight Goblin Gang Electro Wizard
Zap Knight Tesla Princess Electro Wizard
Tesla Electro Wizard
Goblin Gang Knight Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Void Electro Wizard
Void Electro Wizard Zap Knight Goblin Gang Tesla
Goblin Gang Zap Knight Electro Wizard
Goblin Gang Zap Knight Tesla Electro Wizard
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla Princess Electro Wizard
Goblin Gang Knight Tesla Void Electro Wizard
Knight Tesla
Zap Void Electro Wizard Knight
Goblin Gang Tesla
Knight Tesla
Zap Void Electro Wizard
Knight Goblin Gang Tesla
Tesla Princess
Goblin Gang Tesla Electro Wizard Zap Knight
Zap Tesla Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight
Void Zap Princess Electro Wizard
Void
Knight Void
Zap
Zap Princess
Princess
Zap Princess
Void Zap
Goblin Gang Void Electro Wizard
Void Zap Knight Princess Electro Wizard
Void Zap Princess
Knight Void Princess
Void Princess
Princess Zap
Zap Princess
Princess
Void Zap Princess Electro Wizard
Zap Princess
Void
Void Princess
Void
Zap Void
Zap Princess
Void Zap Princess Electro Wizard
Void Zap Princess
Void Zap
Zap Princess Electro Wizard
Zap Electro Wizard Void
Void
Void Zap
Zap Void Princess Electro Wizard
Princess
Zap Electro Wizard Goblin Gang Void Princess
Zap Princess Electro Wizard
Void Knight Goblin Gang Princess Electro Wizard
Zap Princess
Void Zap
Zap Goblin Gang Princess Electro Wizard
Zap Void Princess Electro Wizard
Void Zap Princess Electro Wizard

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