My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Prince
Giant Snowball
Goblin Gang Minion Horde Witch
Zap
Goblin Gang Minion Horde Royal Giant Witch Prince
Barbarian Barrel
Knight Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Royal Giant Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Knight Goblin Gang Minion Horde Witch Prince Electro Wizard
Fireball
Goblin Gang Minion Horde Witch Electro Wizard
Poison
Goblin Gang Minion Horde Witch Electro Wizard
Lightning
Knight Witch Prince Electro Wizard
Rocket
Minion Horde Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Electro Wizard Minion Horde Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Knight Minion Horde Royal Giant Witch
Knight
Goblin Gang Zap Minion Horde Witch Prince Electro Wizard
Goblin Gang
Knight Royal Giant Prince
Minion Horde
Zap Knight Royal Giant Prince
Royal Giant
Zap Goblin Gang Minion Horde Witch Electro Wizard
Witch
Zap Knight Royal Giant Prince
Prince
Zap Knight Goblin Gang Minion Horde Witch Electro Wizard
Electro Wizard
Zap Knight Royal Giant Prince

Defense Synergies 3 12

Zap
Electro Wizard Knight Goblin Gang Minion Horde Witch Prince
Knight
Goblin Gang Electro Wizard Zap Minion Horde Witch
Goblin Gang
Knight Zap Prince Electro Wizard
Minion Horde
Zap Knight
Royal Giant
Witch
Zap Knight Prince Electro Wizard
Prince
Zap Goblin Gang Witch Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde Electro Wizard
Minion Horde Zap Knight Goblin Gang Witch Prince Electro Wizard
Goblin Gang Minion Horde Witch Prince Knight Electro Wizard
Minion Horde Witch Prince Knight Goblin Gang Electro Wizard
Prince
Goblin Gang Zap Electro Wizard
Minion Horde Electro Wizard Zap Goblin Gang Witch
Zap Electro Wizard
Minion Horde Witch Goblin Gang Prince
Knight Goblin Gang Minion Horde Prince Electro Wizard
Goblin Gang Minion Horde Witch Electro Wizard Zap Knight
Minion Horde Zap Goblin Gang Witch Electro Wizard
Minion Horde Prince Zap Knight Goblin Gang Witch Electro Wizard
Zap Goblin Gang Minion Horde Witch Prince Electro Wizard
Knight Goblin Gang Minion Horde Prince Electro Wizard
Minion Horde Zap Goblin Gang Prince Electro Wizard
Minion Horde Knight Goblin Gang Witch Prince Electro Wizard
Zap Knight Goblin Gang Minion Horde Witch Prince Electro Wizard
Zap Witch Knight Electro Wizard
Prince Electro Wizard
Goblin Gang Knight Minion Horde Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch Prince Electro Wizard
Electro Wizard Zap Knight Goblin Gang Prince
Goblin Gang Zap Knight Minion Horde Witch Prince Electro Wizard
Goblin Gang Prince Zap Knight Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde Witch Prince
Zap Goblin Gang Minion Horde Witch Electro Wizard
Goblin Gang Prince Knight Minion Horde Witch Electro Wizard
Knight Minion Horde Prince
Zap Minion Horde Electro Wizard Knight Witch Prince
Witch Goblin Gang Minion Horde
Knight Minion Horde Witch Prince
Zap Prince Electro Wizard
Prince Knight Goblin Gang Minion Horde Witch
Minion Horde Witch
Goblin Gang Witch Electro Wizard Zap Knight Minion Horde Prince
Zap Minion Horde Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Zap Electro Wizard
Minion Horde
Knight Prince
Zap Minion Horde
Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap
Goblin Gang Minion Horde Prince Electro Wizard
Zap Knight Minion Horde Prince Electro Wizard
Zap
Knight
Minion Horde
Zap Prince
Zap Minion Horde Witch
Minion Horde
Minion Horde
Zap Prince Electro Wizard
Zap Witch
Minion Horde Prince
Prince
Zap Minion Horde
Zap Witch
Minion Horde Witch
Zap Witch Electro Wizard
Zap Witch Prince
Zap
Zap Minion Horde Witch Electro Wizard
Zap Electro Wizard Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde Prince
Zap Minion Horde Electro Wizard Goblin Gang Witch Prince
Zap Witch Electro Wizard
Knight Goblin Gang Minion Horde Prince Electro Wizard
Zap
Zap
Minion Horde Prince
Zap Goblin Gang Minion Horde Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Prince Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: