My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Executioner Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Executioner Electro Wizard Inferno Dragon
Fireball
Goblin Gang Executioner Electro Wizard Inferno Dragon
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Electro Wizard Inferno Dragon Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Knight Executioner
Knight
Goblin Gang Executioner Zap Fireball Electro Wizard
Goblin Gang
Knight Giant
Fireball
Zap Knight Giant Electro Wizard
Giant
Zap Goblin Gang Fireball Executioner Electro Wizard
Executioner
Knight Zap Giant
Electro Wizard
Zap Knight Fireball Giant
Inferno Dragon

Defense Synergies 5 9

Zap
Fireball Electro Wizard Knight Goblin Gang Executioner Inferno Dragon
Knight
Goblin Gang Executioner Electro Wizard Zap Fireball
Goblin Gang
Knight Zap Electro Wizard Inferno Dragon
Fireball
Zap Knight Electro Wizard
Giant
Executioner
Knight Zap
Electro Wizard
Zap Knight Goblin Gang Fireball Inferno Dragon
Inferno Dragon
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner Electro Wizard
Inferno Dragon Zap Knight Goblin Gang Executioner Electro Wizard
Goblin Gang Knight Executioner Electro Wizard Inferno Dragon
Inferno Dragon Knight Goblin Gang Electro Wizard
Fireball
Goblin Gang Fireball Zap Executioner Electro Wizard
Electro Wizard Inferno Dragon Zap Goblin Gang Fireball Executioner
Zap Fireball Electro Wizard
Inferno Dragon Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Knight Fireball
Executioner Inferno Dragon Zap Goblin Gang Fireball Electro Wizard
Zap Knight Goblin Gang Fireball Electro Wizard
Fireball Executioner Zap Goblin Gang Electro Wizard
Inferno Dragon Knight Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard Inferno Dragon
Knight Goblin Gang Fireball Executioner Electro Wizard
Fireball Zap Knight Goblin Gang Executioner Electro Wizard
Zap Executioner Knight Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Knight Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang Executioner Inferno Dragon
Goblin Gang Zap Knight Electro Wizard
Goblin Gang Zap Knight Fireball Electro Wizard
Knight Goblin Gang Executioner Inferno Dragon
Fireball Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Knight Fireball Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Fireball Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight
Zap Fireball Electro Wizard
Knight Goblin Gang Fireball Executioner
Fireball Executioner
Goblin Gang Electro Wizard Zap Knight Fireball Executioner Inferno Dragon
Executioner Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner Electro Wizard
Fireball
Knight Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Inferno Dragon
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Executioner Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Knight Goblin Gang Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard

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