My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Sparky
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army Sparky
Barbarian Barrel
Knight Dart Goblin Wizard Skeleton Army Ice Wizard Sparky
The Log
Dart Goblin Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Knight Dart Goblin Wizard Skeleton Army Ice Wizard Sparky
Fireball
Dart Goblin Wizard Skeleton Army Ice Wizard Sparky
Poison
Dart Goblin Wizard Skeleton Army Ice Wizard Sparky
Lightning
Knight Wizard Ice Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Dart Goblin Skeleton Army Ice Wizard Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Dart Goblin Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Sparky Knight Dart Goblin Ice Wizard
Knight
Dart Goblin Zap Wizard Ice Wizard Sparky
Dart Goblin
Knight Zap Giant Sparky
Giant
Zap Sparky Dart Goblin Wizard Ice Wizard
Wizard
Knight Giant Sparky
Skeleton Army
Sparky
Ice Wizard
Zap Knight Giant
Sparky
Zap Giant Knight Dart Goblin Wizard Skeleton Army

Defense Synergies 2 14

Zap
Knight Dart Goblin Skeleton Army Ice Wizard Sparky
Knight
Dart Goblin Ice Wizard Zap Wizard Skeleton Army Sparky
Dart Goblin
Knight Zap Skeleton Army Ice Wizard
Giant
Wizard
Knight Skeleton Army Ice Wizard
Skeleton Army
Zap Knight Dart Goblin Wizard Ice Wizard Sparky
Ice Wizard
Knight Zap Dart Goblin Wizard Skeleton Army
Sparky
Zap Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Wizard Sparky
Skeleton Army Sparky Zap Knight Dart Goblin Ice Wizard
Skeleton Army Sparky Knight Dart Goblin Ice Wizard
Skeleton Army Sparky Knight Dart Goblin Ice Wizard
Skeleton Army Sparky
Skeleton Army Zap Dart Goblin Ice Wizard
Dart Goblin Zap Wizard Ice Wizard
Zap Dart Goblin Sparky
Sparky Skeleton Army Ice Wizard
Knight Skeleton Army Dart Goblin Ice Wizard Sparky
Dart Goblin Skeleton Army Ice Wizard Zap Knight Wizard
Zap Dart Goblin Wizard Ice Wizard
Skeleton Army Sparky Zap Knight Wizard Ice Wizard
Wizard Skeleton Army Sparky Zap Dart Goblin
Skeleton Army Sparky Knight
Skeleton Army Zap Sparky
Wizard Sparky Knight Skeleton Army
Zap Knight Dart Goblin Wizard Skeleton Army Ice Wizard
Zap Wizard Knight Dart Goblin Ice Wizard
Sparky Dart Goblin
Wizard Skeleton Army Knight Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Sparky
Zap Knight Wizard
Skeleton Army Zap Knight Sparky
Skeleton Army Zap Knight Sparky
Knight Skeleton Army Sparky
Wizard Zap Dart Goblin Ice Wizard
Skeleton Army Sparky Knight Dart Goblin Ice Wizard
Knight Skeleton Army Sparky
Zap Knight Skeleton Army Sparky
Dart Goblin Skeleton Army Sparky
Knight Dart Goblin Sparky
Skeleton Army Zap
Skeleton Army Knight Wizard Sparky
Wizard Dart Goblin Skeleton Army Sparky
Skeleton Army Sparky Zap Knight Dart Goblin
Zap Dart Goblin Wizard Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Sparky
Zap Dart Goblin Ice Wizard
Dart Goblin Sparky
Knight Dart Goblin Sparky
Wizard Zap Sparky
Wizard Zap Dart Goblin Ice Wizard
Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard Ice Wizard
Zap Dart Goblin Wizard
Sparky
Zap Knight Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard
Knight Dart Goblin Sparky
Dart Goblin
Zap Dart Goblin Sparky
Zap Dart Goblin Wizard Sparky
Dart Goblin Wizard Sparky
Sparky
Sparky
Zap Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Ice Wizard Sparky
Zap Dart Goblin Wizard Ice Wizard Sparky
Zap Wizard Sparky
Zap Dart Goblin Sparky
Zap Dart Goblin Wizard Ice Wizard Sparky
Zap Dart Goblin Wizard
Sparky
Zap Dart Goblin Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Dart Goblin Skeleton Army
Zap Dart Goblin Wizard Ice Wizard
Knight Dart Goblin Wizard Sparky
Zap Dart Goblin Wizard
Zap Sparky
Dart Goblin Sparky
Zap Dart Goblin Sparky
Zap Dart Goblin
Zap Dart Goblin Sparky

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