My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Knight Firecracker Elite Barbarians Inferno Tower Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elite Barbarians Electro Dragon Electro Wizard Inferno Dragon
Fireball
Firecracker Elite Barbarians Inferno Tower Electro Dragon Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Electro Dragon Electro Wizard
Lightning
Knight Elite Barbarians Inferno Tower Electro Dragon Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Electro Wizard Inferno Dragon Inferno Tower Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Electro Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard Knight Electro Dragon
Knight
Firecracker Zap Elite Barbarians Electro Dragon Electro Wizard
Firecracker
Zap Knight Elite Barbarians Inferno Dragon
Elite Barbarians
Zap Knight Firecracker
Inferno Tower
Electro Dragon
Zap Knight Inferno Dragon
Electro Wizard
Zap Knight
Inferno Dragon
Firecracker Electro Dragon

Defense Synergies 6 13

Zap
Electro Wizard Knight Firecracker Elite Barbarians Inferno Tower Electro Dragon Inferno Dragon
Knight
Firecracker Inferno Tower Electro Dragon Electro Wizard Zap
Firecracker
Knight Zap Inferno Tower Electro Dragon Electro Wizard
Elite Barbarians
Zap
Inferno Tower
Knight Electro Wizard Zap Firecracker Electro Dragon
Electro Dragon
Knight Zap Firecracker Inferno Tower Electro Wizard Inferno Dragon
Electro Wizard
Zap Knight Inferno Tower Firecracker Electro Dragon Inferno Dragon
Inferno Dragon
Zap Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower Electro Dragon Electro Wizard
Elite Barbarians Inferno Tower Inferno Dragon Zap Knight Firecracker Electro Dragon Electro Wizard
Inferno Tower Knight Elite Barbarians Electro Dragon Electro Wizard Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon Knight Firecracker Electro Dragon Electro Wizard
Firecracker Elite Barbarians
Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Firecracker Electro Dragon
Zap Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Inferno Dragon Elite Barbarians
Knight Elite Barbarians Firecracker Inferno Tower Electro Wizard
Electro Wizard Zap Knight Firecracker Electro Dragon
Inferno Tower Inferno Dragon Zap Firecracker Electro Dragon Electro Wizard
Inferno Tower Zap Knight Elite Barbarians Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard
Elite Barbarians Inferno Tower Inferno Dragon Knight Electro Wizard
Inferno Tower Zap Elite Barbarians Electro Wizard Inferno Dragon
Knight Firecracker Elite Barbarians Inferno Tower Electro Dragon Electro Wizard
Zap Knight Firecracker Elite Barbarians Electro Dragon Electro Wizard
Zap Knight Firecracker Electro Dragon Electro Wizard Inferno Dragon
Elite Barbarians Inferno Tower Electro Wizard Inferno Dragon
Knight Firecracker Elite Barbarians Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Inferno Tower Electro Wizard
Electro Wizard Zap Knight Firecracker Elite Barbarians Electro Dragon Inferno Dragon
Zap Knight Elite Barbarians Inferno Tower Electro Dragon Electro Wizard
Zap Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Elite Barbarians Inferno Dragon
Firecracker Zap Electro Dragon Electro Wizard
Knight Elite Barbarians Inferno Tower Electro Wizard
Inferno Tower Knight Elite Barbarians Inferno Dragon
Zap Electro Dragon Electro Wizard Knight Firecracker Elite Barbarians Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Knight Elite Barbarians Inferno Tower Electro Dragon
Zap Elite Barbarians Electro Wizard
Elite Barbarians Knight Inferno Tower
Firecracker Electro Dragon
Elite Barbarians Inferno Tower Electro Dragon Electro Wizard Zap Knight Firecracker Inferno Dragon
Zap Firecracker Elite Barbarians Inferno Tower Electro Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Electro Dragon
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon
Knight Firecracker
Zap Firecracker
Firecracker Zap Electro Dragon
Firecracker
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard
Firecracker Zap Knight Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Knight Firecracker Elite Barbarians
Firecracker Electro Dragon
Zap Firecracker Elite Barbarians
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Zap Electro Dragon
Zap Firecracker Electro Dragon
Inferno Dragon
Firecracker Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Zap Firecracker
Elite Barbarians Zap Firecracker Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker
Elite Barbarians
Zap Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
Firecracker
Zap Electro Wizard Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
Knight Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Zap
Firecracker Elite Barbarians Electro Dragon
Zap Electro Dragon Firecracker Elite Barbarians Electro Wizard
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon Zap Firecracker Electro Wizard

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