My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Balloon
Fireball
Firecracker Balloon
Poison
Firecracker Balloon
Lightning
Knight Mini P.E.K.K.A Balloon Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Fireball Mini P.E.K.K.A Balloon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Balloon Knight Mini P.E.K.K.A Mega Knight
Knight
Firecracker Balloon Zap Fireball Archer Queen
Firecracker
Zap Knight Mini P.E.K.K.A Balloon Mega Knight
Fireball
Zap Knight Mega Knight Archer Queen
Mini P.E.K.K.A
Zap Firecracker Mega Knight
Balloon
Zap Knight Firecracker Mega Knight
Mega Knight
Zap Firecracker Fireball Mini P.E.K.K.A Balloon Archer Queen
Archer Queen
Knight Fireball Mega Knight

Defense Synergies 5 9

Zap
Fireball Mini P.E.K.K.A Mega Knight Knight Firecracker Archer Queen
Knight
Firecracker Archer Queen Zap Fireball Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Mega Knight
Fireball
Zap Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Knight Firecracker Fireball
Balloon
Mega Knight
Zap Firecracker Fireball
Archer Queen
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball
Mini P.E.K.K.A Zap Knight Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Knight Firecracker Mega Knight
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Fireball Zap Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball Mega Knight
Mini P.E.K.K.A Archer Queen
Knight Firecracker Mini P.E.K.K.A Mega Knight
Zap Knight Firecracker Fireball Mega Knight
Zap Firecracker Fireball
Mini P.E.K.K.A Mega Knight Zap Knight Fireball
Fireball Mega Knight Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight Mega Knight
Zap Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A
Fireball Mega Knight Zap Knight Firecracker
Zap Knight Firecracker Fireball Mega Knight
Mini P.E.K.K.A
Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Fireball
Fireball Zap Knight Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Zap Knight Fireball
Knight Mini P.E.K.K.A Mega Knight
Firecracker Fireball Zap
Mini P.E.K.K.A Knight Fireball
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Firecracker Fireball Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Zap Fireball Archer Queen
Mini P.E.K.K.A Mega Knight Knight Fireball
Firecracker Fireball Mega Knight
Zap Knight Firecracker Fireball Mini P.E.K.K.A Archer Queen
Mega Knight Zap Firecracker Fireball Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Mini P.E.K.K.A
Firecracker Zap Knight Fireball
Fireball Zap Firecracker Archer Queen
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Fireball
Fireball Zap Firecracker Archer Queen
Fireball
Fireball Knight Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Fireball
Zap Fireball Archer Queen
Firecracker Mega Knight Archer Queen
Zap Firecracker Fireball Archer Queen
Firecracker Zap Fireball Archer Queen
Zap Firecracker Fireball Mega Knight Archer Queen

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