My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit Inferno Dragon
Giant Snowball
Barbarians Baby Dragon Inferno Dragon
Zap
Firecracker Bandit Inferno Dragon
Barbarian Barrel
Knight Firecracker Barbarians Bandit
The Log
Firecracker Barbarians Bandit
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Baby Dragon Bandit Inferno Dragon
Fireball
Firecracker Barbarians Baby Dragon Bandit Inferno Dragon
Poison
Firecracker Barbarians
Lightning
Knight Baby Dragon Bandit Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Bandit Baby Dragon Inferno Dragon Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Knight Baby Dragon Bandit
Knight
Firecracker Baby Dragon Zap
Firecracker
Zap Knight Giant Baby Dragon Bandit Inferno Dragon
Barbarians
Giant
Zap Firecracker Baby Dragon Bandit
Baby Dragon
Knight Zap Firecracker Giant Bandit Inferno Dragon
Bandit
Zap Firecracker Giant Baby Dragon
Inferno Dragon
Firecracker Baby Dragon

Defense Synergies 1 11

Zap
Knight Firecracker Barbarians Baby Dragon Bandit Inferno Dragon
Knight
Firecracker Zap Baby Dragon
Firecracker
Knight Zap Baby Dragon Bandit
Barbarians
Zap
Giant
Baby Dragon
Zap Knight Firecracker Bandit Inferno Dragon
Bandit
Zap Firecracker Baby Dragon
Inferno Dragon
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Baby Dragon
Barbarians Inferno Dragon Zap Knight Firecracker Bandit
Barbarians Knight Bandit Inferno Dragon
Barbarians Inferno Dragon Knight Firecracker Bandit
Firecracker Barbarians
Zap Firecracker Baby Dragon Bandit
Inferno Dragon Zap Firecracker Baby Dragon
Zap Barbarians Baby Dragon Bandit
Barbarians Inferno Dragon
Knight Firecracker Barbarians Bandit
Barbarians Zap Knight Firecracker Baby Dragon Bandit
Inferno Dragon Zap Firecracker Baby Dragon
Barbarians Zap Knight Bandit
Zap Firecracker Barbarians Baby Dragon
Barbarians Inferno Dragon Knight Bandit
Barbarians Zap Bandit Inferno Dragon
Barbarians Knight Firecracker
Zap Knight Firecracker Barbarians Baby Dragon Bandit
Zap Baby Dragon Knight Firecracker Barbarians Bandit Inferno Dragon
Barbarians Inferno Dragon
Knight Firecracker Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Bandit
Bandit Zap Knight Firecracker Baby Dragon Inferno Dragon
Barbarians Bandit Zap Knight
Zap Knight Barbarians Bandit
Barbarians Knight Bandit Inferno Dragon
Firecracker Zap Baby Dragon
Knight Barbarians Bandit
Knight Barbarians Inferno Dragon
Zap Knight Firecracker Barbarians Baby Dragon Bandit Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians
Zap Barbarians
Barbarians Knight Bandit
Firecracker Barbarians Baby Dragon
Barbarians Zap Knight Firecracker Baby Dragon Inferno Dragon
Zap Firecracker Barbarians Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Bandit
Firecracker Zap Baby Dragon Bandit
Baby Dragon Bandit
Knight Firecracker Barbarians
Zap Firecracker Baby Dragon
Firecracker Zap Baby Dragon
Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap Firecracker Bandit
Firecracker Zap Knight Bandit
Zap Firecracker Baby Dragon
Knight Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Zap Firecracker Baby Dragon Bandit
Zap Firecracker Baby Dragon
Baby Dragon
Zap Barbarians Baby Dragon
Zap Firecracker Baby Dragon
Inferno Dragon
Firecracker Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Firecracker Baby Dragon Bandit
Zap Firecracker Baby Dragon
Zap Firecracker
Zap Bandit
Zap Firecracker
Firecracker
Zap Barbarians Bandit
Zap Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Zap Firecracker Baby Dragon
Zap
Firecracker
Zap Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon Bandit

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