My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Knight Elixir Golem Furnace Wizard Skeleton Army
The Log
Elixir Golem Mini P.E.K.K.A Furnace Skeleton Army
Earthquake
Elixir Golem Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Knight Elixir Golem Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Elixir Golem Furnace Wizard Skeleton Army
Poison
Elixir Golem Furnace Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Elixir Golem Skeleton Army Fireball Mini P.E.K.K.A Furnace Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Elixir Golem Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Knight Elixir Golem Mini P.E.K.K.A Furnace
Knight
Zap Fireball Furnace Wizard
Elixir Golem
Zap Fireball Mini P.E.K.K.A Furnace Wizard
Fireball
Zap Knight Elixir Golem
Mini P.E.K.K.A
Zap Elixir Golem Furnace Wizard
Furnace
Zap Knight Elixir Golem Mini P.E.K.K.A
Wizard
Knight Elixir Golem Mini P.E.K.K.A
Skeleton Army

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Knight Furnace Skeleton Army
Knight
Zap Fireball Mini P.E.K.K.A Furnace Wizard Skeleton Army
Elixir Golem
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Fireball Furnace Wizard Skeleton Army
Furnace
Zap Knight Mini P.E.K.K.A Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Knight Mini P.E.K.K.A Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Mini P.E.K.K.A Skeleton Army Zap Knight Furnace
Mini P.E.K.K.A Furnace Skeleton Army Knight
Mini P.E.K.K.A Skeleton Army Knight Furnace
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Furnace
Furnace Zap Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Furnace Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Skeleton Army Zap Knight Fireball Furnace Wizard
Zap Fireball Furnace Wizard
Mini P.E.K.K.A Furnace Skeleton Army Zap Knight Fireball Wizard
Fireball Wizard Skeleton Army Zap Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Skeleton Army Knight Furnace
Skeleton Army Zap Fireball Mini P.E.K.K.A Furnace
Wizard Knight Fireball Mini P.E.K.K.A Furnace Skeleton Army
Fireball Zap Knight Furnace Wizard Skeleton Army
Zap Furnace Wizard Knight Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Knight Fireball Mini P.E.K.K.A Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Fireball Furnace
Fireball Zap Knight Mini P.E.K.K.A Wizard
Skeleton Army Zap Knight Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Skeleton Army Zap Knight Fireball
Knight Mini P.E.K.K.A Skeleton Army
Fireball Furnace Wizard Zap
Mini P.E.K.K.A Skeleton Army Knight Fireball Furnace
Mini P.E.K.K.A Knight Skeleton Army
Zap Knight Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball Wizard
Wizard Fireball Furnace Skeleton Army
Skeleton Army Zap Knight Fireball Mini P.E.K.K.A Furnace
Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Furnace
Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Mini P.E.K.K.A
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Furnace Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Furnace Wizard
Zap Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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