My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army Baby Dragon
Zap
Cannon Skeleton Army
Barbarian Barrel
Knight Cannon Wizard Skeleton Army
The Log
Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Wizard Skeleton Army Baby Dragon Bowler
Fireball
Cannon Hog Rider Wizard Skeleton Army Baby Dragon Bowler
Poison
Cannon Wizard Skeleton Army
Lightning
Knight Cannon Wizard Baby Dragon Bowler
Rocket
Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Cannon Skeleton Army Hog Rider Baby Dragon Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Cannon Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Baby Dragon Bowler
Knight
Hog Rider Baby Dragon Zap Wizard
Cannon
Hog Rider
Zap Knight Wizard Baby Dragon Bowler
Wizard
Knight Hog Rider
Skeleton Army
Baby Dragon
Knight Zap Hog Rider Bowler
Bowler
Zap Hog Rider Baby Dragon

Defense Synergies 2 14

Zap
Cannon Knight Skeleton Army Baby Dragon Bowler
Knight
Cannon Zap Wizard Skeleton Army Baby Dragon Bowler
Cannon
Zap Knight Wizard Skeleton Army Baby Dragon Bowler
Hog Rider
Wizard
Knight Cannon Skeleton Army
Skeleton Army
Zap Knight Cannon Wizard
Baby Dragon
Zap Knight Cannon Bowler
Bowler
Zap Knight Cannon Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Knight Cannon Wizard Baby Dragon
Skeleton Army Zap Knight Cannon
Cannon Skeleton Army Bowler Knight
Cannon Skeleton Army Knight Bowler
Skeleton Army Bowler
Skeleton Army Bowler Zap Cannon Baby Dragon
Zap Cannon Wizard Baby Dragon
Bowler Zap Cannon Baby Dragon
Cannon Skeleton Army
Knight Skeleton Army Cannon Bowler
Skeleton Army Zap Knight Cannon Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon
Cannon Skeleton Army Bowler Zap Knight Wizard
Wizard Skeleton Army Bowler Zap Cannon Baby Dragon
Skeleton Army Knight Cannon
Skeleton Army Zap Cannon Bowler
Wizard Knight Cannon Skeleton Army Bowler
Cannon Zap Knight Wizard Skeleton Army Baby Dragon Bowler
Zap Wizard Baby Dragon Knight Cannon Bowler
Cannon
Wizard Skeleton Army Bowler Knight Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Bowler
Zap Knight Wizard Baby Dragon Bowler
Skeleton Army Zap Knight Bowler
Skeleton Army Bowler Zap Knight
Knight Cannon Skeleton Army Bowler
Wizard Zap Baby Dragon
Skeleton Army Knight Bowler
Knight Skeleton Army
Zap Knight Skeleton Army Baby Dragon
Cannon Skeleton Army
Knight Bowler
Skeleton Army Zap Bowler
Skeleton Army Bowler Knight Cannon Wizard
Wizard Cannon Skeleton Army Baby Dragon Bowler
Skeleton Army Zap Knight Baby Dragon Bowler
Bowler Zap Cannon Wizard Baby Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Bowler
Baby Dragon
Knight
Wizard Zap Baby Dragon Bowler
Wizard Zap Baby Dragon
Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon Bowler
Zap Wizard
Bowler
Zap Knight Wizard Bowler
Zap Wizard Baby Dragon
Knight Baby Dragon Bowler
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon Bowler
Baby Dragon Bowler
Wizard
Bowler
Zap Baby Dragon
Zap Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon Bowler
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Skeleton Army
Zap Wizard Baby Dragon
Knight Wizard Baby Dragon Bowler
Zap Wizard Baby Dragon Bowler
Zap
Zap Baby Dragon Bowler
Zap
Zap Baby Dragon Bowler

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