My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Musketeer Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Musketeer Princess
Zap
Cannon Princess
Barbarian Barrel
Knight Cannon Elixir Golem Musketeer Princess
The Log
Cannon Elixir Golem Musketeer Princess
Earthquake
Cannon Elixir Golem
Arrows
Princess
Royal Delivery
Knight Elixir Golem Musketeer Princess
Fireball
Cannon Elixir Golem Musketeer Princess
Poison
Cannon Elixir Golem Musketeer Princess
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Cannon Elixir Golem Princess Musketeer Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Elixir Golem Musketeer The Log Princess
Knight
Musketeer Princess Zap The Log
Cannon
Elixir Golem
Zap Musketeer The Log
Musketeer
Knight Zap Elixir Golem The Log
The Log
Zap Knight Elixir Golem Musketeer Princess
Princess
Knight Zap The Log
Golden Knight

Defense Synergies 7 11

Zap
Cannon Knight Musketeer The Log Princess Golden Knight
Knight
Cannon Musketeer Princess Zap The Log
Cannon
Zap Knight Musketeer The Log Princess
Elixir Golem
Musketeer
Knight Cannon The Log Zap Golden Knight
The Log
Cannon Musketeer Zap Knight Princess Golden Knight
Princess
Knight Zap Cannon The Log Golden Knight
Golden Knight
Zap Musketeer The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Musketeer The Log Golden Knight
Zap Knight Cannon Musketeer The Log
Cannon Knight Musketeer
Cannon Knight Musketeer
The Log Princess
The Log Zap Cannon Musketeer
Musketeer Zap Cannon Princess
Zap Cannon Musketeer The Log Golden Knight
Cannon Musketeer Princess
Knight Cannon Musketeer
Zap Knight Cannon Musketeer The Log Princess
Musketeer Zap Princess
Cannon Zap Knight Musketeer The Log
Zap Cannon The Log Princess Golden Knight
Knight Cannon
Zap Cannon The Log
Knight Cannon Musketeer
Cannon Zap Knight Musketeer The Log Golden Knight
Zap The Log Knight Cannon Musketeer Princess
Cannon Musketeer
Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Musketeer The Log
Zap Knight Musketeer The Log Golden Knight
Zap Knight Musketeer The Log
Knight Cannon Musketeer
Zap Musketeer Princess
Knight Musketeer
Knight
Zap Knight The Log
Cannon Musketeer
Knight Musketeer Golden Knight
Zap The Log
Knight Cannon Golden Knight
Cannon Musketeer Princess
Zap Knight Musketeer The Log Golden Knight
Zap Cannon Musketeer The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer The Log Golden Knight
Zap Musketeer The Log Princess Golden Knight
The Log
Knight Musketeer The Log
Zap The Log
Zap Musketeer Princess
Musketeer The Log Princess
The Log Zap Princess
The Log Zap Golden Knight
Musketeer
Zap Knight Musketeer The Log Princess Golden Knight
Zap Musketeer Princess
Knight Musketeer The Log Princess Golden Knight
Musketeer Princess
Princess Zap Musketeer The Log
Zap Musketeer The Log Princess Golden Knight
Musketeer The Log Princess
Zap Musketeer The Log Princess
Zap The Log Princess Golden Knight
Musketeer The Log
Princess
Musketeer The Log
Zap Musketeer The Log
Zap The Log Princess
The Log Zap Musketeer Princess Golden Knight
Zap Musketeer The Log Princess Golden Knight
Zap Musketeer The Log Golden Knight
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer The Log
Zap Princess
The Log Princess
Zap Musketeer Princess
Zap Musketeer Princess
The Log
Knight Musketeer Princess
The Log Zap Musketeer Princess
Zap
Musketeer
Zap Musketeer The Log Princess Golden Knight
Zap Musketeer Princess
Zap Musketeer The Log Princess Golden Knight

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