My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Ice Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Bandit Inferno Dragon
Barbarian Barrel
Knight Witch Ice Wizard Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch P.E.K.K.A Ice Wizard Bandit Inferno Dragon
Fireball
Witch Ice Wizard Bandit Inferno Dragon
Poison
Witch Ice Wizard
Lightning
Knight Witch Ice Wizard Bandit Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Knight Ice Wizard Bandit Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Knight Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Knight Barbarian Barrel Witch Ice Wizard Bandit
Knight
Zap Barbarian Barrel Witch Ice Wizard
Barbarian Barrel
Zap Knight P.E.K.K.A Ice Wizard Bandit
Witch
Zap Knight P.E.K.K.A Bandit
P.E.K.K.A
Zap Barbarian Barrel Witch Ice Wizard
Ice Wizard
Zap Knight Barbarian Barrel P.E.K.K.A Bandit
Bandit
Zap Barbarian Barrel Witch Ice Wizard
Inferno Dragon

Defense Synergies 1 18

Zap
Knight Barbarian Barrel Witch P.E.K.K.A Ice Wizard Bandit Inferno Dragon
Knight
Ice Wizard Zap Barbarian Barrel Witch
Barbarian Barrel
Zap Knight Witch P.E.K.K.A Ice Wizard Bandit
Witch
Zap Knight Barbarian Barrel Ice Wizard Bandit
P.E.K.K.A
Zap Barbarian Barrel Ice Wizard
Ice Wizard
Knight Zap Barbarian Barrel Witch P.E.K.K.A Bandit Inferno Dragon
Bandit
Zap Barbarian Barrel Witch Ice Wizard
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Barbarian Barrel
P.E.K.K.A Inferno Dragon Zap Knight Witch Ice Wizard Bandit
Witch P.E.K.K.A Knight Ice Wizard Bandit Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight Ice Wizard Bandit
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Ice Wizard Bandit
Inferno Dragon Zap Witch Ice Wizard
Zap Barbarian Barrel P.E.K.K.A Bandit
Witch P.E.K.K.A Inferno Dragon Ice Wizard
Knight Barbarian Barrel Ice Wizard Bandit
Witch Ice Wizard Zap Knight Barbarian Barrel Bandit
Inferno Dragon Zap Witch Ice Wizard
P.E.K.K.A Zap Knight Witch Ice Wizard Bandit
Zap Barbarian Barrel Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Knight Bandit
Zap P.E.K.K.A Bandit Inferno Dragon
Knight Witch P.E.K.K.A
Zap Knight Barbarian Barrel Witch Ice Wizard Bandit
Zap Barbarian Barrel Witch Knight Ice Wizard Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Knight Barbarian Barrel Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Barbarian Barrel Witch P.E.K.K.A Bandit
Bandit Zap Knight Barbarian Barrel Inferno Dragon
P.E.K.K.A Bandit Zap Knight Witch
P.E.K.K.A Zap Knight Barbarian Barrel Bandit
P.E.K.K.A Knight Witch Bandit Inferno Dragon
Zap Witch Ice Wizard
P.E.K.K.A Knight Witch Ice Wizard Bandit
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Barbarian Barrel Witch Bandit Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Witch
P.E.K.K.A Zap
P.E.K.K.A Knight Witch Bandit
Witch
Witch Zap Knight Barbarian Barrel P.E.K.K.A Inferno Dragon
Zap Barbarian Barrel Witch P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Bandit
Zap Barbarian Barrel Ice Wizard Bandit
Barbarian Barrel Bandit
Knight Barbarian Barrel
Zap Barbarian Barrel
Zap Witch Ice Wizard
Witch
Zap Barbarian Barrel Ice Wizard
Zap Bandit
Zap Knight Barbarian Barrel Bandit
Zap
Knight Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Zap Barbarian Barrel Bandit
Zap Barbarian Barrel Witch
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Ice Wizard
Witch Inferno Dragon
Zap Barbarian Barrel Witch Ice Wizard Bandit
Zap Witch Bandit
Zap Barbarian Barrel Bandit
Zap Witch Ice Wizard
Zap Witch
Zap Bandit
Zap
P.E.K.K.A
Zap Barbarian Barrel Witch Bandit
Zap Witch Ice Wizard
Barbarian Barrel
Knight
Zap
Zap
P.E.K.K.A
Zap Witch
Zap Witch
Zap Barbarian Barrel Witch Bandit

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