My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Dark Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Dark Prince Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Dark Prince Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Royal Delivery
Valkyrie Battle Ram Dark Prince Electro Wizard Inferno Dragon
Fireball
Battle Ram Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Battle Ram Dark Prince Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Valkyrie Battle Ram Dark Prince Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Electro Wizard Valkyrie Dark Prince The Log
Arrows
Zap Battle Ram Dark Prince
Valkyrie
Zap Battle Ram Dark Prince Electro Wizard
Battle Ram
Zap The Log Arrows Valkyrie Electro Wizard
Dark Prince
Zap Arrows Valkyrie Electro Wizard
The Log
Battle Ram Zap
Electro Wizard
Zap Valkyrie Battle Ram Dark Prince
Inferno Dragon

Defense Synergies 1 14

Zap
Electro Wizard Arrows Valkyrie Dark Prince The Log Inferno Dragon
Arrows
Zap Valkyrie Dark Prince
Valkyrie
Zap Arrows The Log Electro Wizard
Battle Ram
Dark Prince
Zap Arrows The Log Electro Wizard
The Log
Zap Valkyrie Dark Prince Electro Wizard Inferno Dragon
Electro Wizard
Zap Valkyrie Dark Prince The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Inferno Dragon Zap Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Electro Wizard
Arrows Valkyrie Dark Prince The Log
Arrows The Log Zap Valkyrie Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows
Zap Arrows Valkyrie The Log Electro Wizard
Inferno Dragon
Valkyrie Dark Prince Electro Wizard
Valkyrie Electro Wizard Zap Arrows Dark Prince The Log
Arrows Inferno Dragon Zap Electro Wizard
Zap Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Zap Arrows Dark Prince The Log Electro Wizard
Inferno Dragon Electro Wizard
Zap The Log Electro Wizard Inferno Dragon
Arrows Valkyrie Dark Prince Electro Wizard
Arrows Zap Valkyrie Dark Prince The Log Electro Wizard
Zap Arrows Valkyrie The Log Dark Prince Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Dark Prince Arrows The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince Electro Wizard
Electro Wizard Zap Arrows Valkyrie The Log Inferno Dragon
Zap Valkyrie Dark Prince The Log Electro Wizard
Valkyrie Dark Prince Zap The Log Electro Wizard
Valkyrie Dark Prince Inferno Dragon
Arrows Zap Electro Wizard
Dark Prince Valkyrie Electro Wizard
Valkyrie Dark Prince Inferno Dragon
Zap Electro Wizard Valkyrie Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Dark Prince
Zap Arrows Valkyrie Dark Prince The Log Electro Wizard
Dark Prince Valkyrie
Valkyrie
Electro Wizard Zap Valkyrie Dark Prince The Log Inferno Dragon
Arrows Valkyrie Zap Dark Prince The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Dark Prince The Log
Zap Arrows Valkyrie Dark Prince The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Electro Wizard
Zap Arrows Valkyrie Dark Prince The Log Electro Wizard
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Zap Arrows Dark Prince The Log Electro Wizard
Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie Dark Prince
Inferno Dragon
Arrows The Log Zap Electro Wizard
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows The Log
Zap Arrows Electro Wizard
Arrows The Log
Zap Electro Wizard Dark Prince
Zap Arrows Electro Wizard
Arrows The Log
Valkyrie Dark Prince Electro Wizard
Arrows The Log Zap
Zap Arrows
Dark Prince
Zap The Log Electro Wizard
Zap Electro Wizard
Zap Dark Prince The Log Electro Wizard

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