My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Elixir Collector Baby Dragon P.E.K.K.A Lava Hound Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lava Hound Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound Skeleton King
Giant Snowball
Baby Dragon Lava Hound Skeleton King
Zap
Inferno Tower Lava Hound Skeleton King
Barbarian Barrel
Inferno Tower Barbarian Hut Skeleton King
The Log
Barbarian Hut Skeleton King
Earthquake
Inferno Tower Barbarian Hut Elixir Collector Skeleton King
Arrows
Lava Hound Skeleton King
Royal Delivery
Baby Dragon P.E.K.K.A Lava Hound Skeleton King
Fireball
Inferno Tower Barbarian Hut Elixir Collector Baby Dragon Lava Hound Skeleton King
Poison
Inferno Tower Barbarian Hut Elixir Collector Lava Hound Skeleton King
Lightning
Inferno Tower Barbarian Hut Elixir Collector Baby Dragon Skeleton King
Rocket
Inferno Tower Barbarian Hut Elixir Collector Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Baby Dragon Skeleton King Inferno Tower Barbarian Hut Elixir Collector P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Baby Dragon Skeleton King Inferno Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Barbarian Hut Baby Dragon Lava Hound
Inferno Tower
Barbarian Hut
Zap Baby Dragon
Elixir Collector
Baby Dragon
Lava Hound Zap Barbarian Hut P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon
Lava Hound
Baby Dragon Zap
Skeleton King

Defense Synergies 0 9

Zap
Inferno Tower Barbarian Hut Baby Dragon P.E.K.K.A
Inferno Tower
Zap Baby Dragon Skeleton King
Barbarian Hut
Zap Baby Dragon
Elixir Collector
Baby Dragon
Zap Inferno Tower Barbarian Hut P.E.K.K.A Skeleton King
P.E.K.K.A
Zap Baby Dragon
Lava Hound
Skeleton King
Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Inferno Tower Baby Dragon
Inferno Tower Barbarian Hut P.E.K.K.A Zap
Inferno Tower Barbarian Hut P.E.K.K.A
Inferno Tower Barbarian Hut P.E.K.K.A Skeleton King
P.E.K.K.A
Zap Baby Dragon
Inferno Tower Zap Barbarian Hut Baby Dragon
Barbarian Hut Zap Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower Barbarian Hut P.E.K.K.A Skeleton King
Inferno Tower
Zap Baby Dragon Skeleton King
Inferno Tower Zap Barbarian Hut Baby Dragon
Inferno Tower Barbarian Hut P.E.K.K.A Zap
Barbarian Hut Zap Baby Dragon P.E.K.K.A Skeleton King
Inferno Tower Barbarian Hut P.E.K.K.A Skeleton King
Inferno Tower Barbarian Hut Zap P.E.K.K.A
Barbarian Hut Inferno Tower P.E.K.K.A
Zap Barbarian Hut Baby Dragon
Zap Baby Dragon Barbarian Hut
Barbarian Hut P.E.K.K.A Inferno Tower
Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Inferno Tower P.E.K.K.A
Zap Baby Dragon
P.E.K.K.A Zap Inferno Tower Barbarian Hut
P.E.K.K.A Zap Inferno Tower Barbarian Hut
Inferno Tower Barbarian Hut P.E.K.K.A
Zap Baby Dragon
P.E.K.K.A Inferno Tower Barbarian Hut
Inferno Tower P.E.K.K.A Barbarian Hut
Zap P.E.K.K.A Inferno Tower Barbarian Hut Baby Dragon
Inferno Tower P.E.K.K.A Barbarian Hut
P.E.K.K.A Inferno Tower
P.E.K.K.A Zap
P.E.K.K.A Inferno Tower Barbarian Hut Skeleton King
Barbarian Hut Baby Dragon
Inferno Tower Zap Barbarian Hut Baby Dragon P.E.K.K.A Skeleton King
Zap Inferno Tower Barbarian Hut Baby Dragon P.E.K.K.A Skeleton King
Inferno Tower Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Zap Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap
Zap
Zap Baby Dragon
Barbarian Hut Baby Dragon
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Barbarian Hut Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap
Zap
P.E.K.K.A
Zap Barbarian Hut
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Skeleton King
Zap
P.E.K.K.A
Zap Baby Dragon Skeleton King
Zap
Zap Baby Dragon

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