My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Ram Rider
Giant Snowball
Goblin Barrel Baby Dragon Ram Rider
Zap
Inferno Tower Goblin Barrel Bandit Ram Rider
Barbarian Barrel
Inferno Tower Goblin Barrel Bandit Electro Wizard
The Log
Goblin Barrel Bandit Ram Rider
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Fireball
Inferno Tower Goblin Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Baby Dragon Bandit Electro Wizard Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Barrel Bandit Baby Dragon Electro Wizard Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Barrel Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Barbarian Barrel Baby Dragon Bandit
Inferno Tower
Barbarian Barrel
Zap Goblin Barrel Baby Dragon Bandit Ram Rider
Goblin Barrel
Barbarian Barrel Baby Dragon Bandit Ram Rider
Baby Dragon
Zap Barbarian Barrel Goblin Barrel Bandit Electro Wizard Ram Rider
Bandit
Zap Barbarian Barrel Goblin Barrel Baby Dragon Electro Wizard Ram Rider
Electro Wizard
Zap Baby Dragon Bandit Ram Rider
Ram Rider
Zap Barbarian Barrel Goblin Barrel Baby Dragon Bandit Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Inferno Tower Barbarian Barrel Baby Dragon Bandit Ram Rider
Inferno Tower
Electro Wizard Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Inferno Tower Baby Dragon Bandit Electro Wizard
Goblin Barrel
Baby Dragon
Zap Inferno Tower Barbarian Barrel Bandit
Bandit
Zap Inferno Tower Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Electro Wizard
Zap Inferno Tower Barbarian Barrel Bandit Ram Rider
Ram Rider
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Inferno Tower Zap Bandit Electro Wizard Ram Rider
Inferno Tower Ram Rider Bandit Electro Wizard
Inferno Tower Bandit Electro Wizard Ram Rider
Barbarian Barrel
Barbarian Barrel Zap Baby Dragon Bandit Electro Wizard
Inferno Tower Electro Wizard Ram Rider Zap Baby Dragon
Zap Inferno Tower Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Inferno Tower
Inferno Tower Barbarian Barrel Bandit Electro Wizard
Electro Wizard Zap Barbarian Barrel Baby Dragon Bandit Ram Rider
Inferno Tower Zap Baby Dragon Electro Wizard Ram Rider
Inferno Tower Zap Bandit Electro Wizard Ram Rider
Zap Barbarian Barrel Baby Dragon Electro Wizard
Inferno Tower Bandit Electro Wizard Ram Rider
Inferno Tower Zap Bandit Electro Wizard Ram Rider
Inferno Tower Electro Wizard
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Inferno Tower Electro Wizard Ram Rider
Barbarian Barrel Baby Dragon Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Zap Barbarian Barrel Baby Dragon
Bandit Zap Inferno Tower Electro Wizard Ram Rider
Zap Inferno Tower Barbarian Barrel Bandit Electro Wizard Ram Rider
Inferno Tower Bandit Ram Rider
Zap Baby Dragon Electro Wizard Ram Rider
Inferno Tower Bandit Electro Wizard Ram Rider
Inferno Tower
Zap Electro Wizard Inferno Tower Barbarian Barrel Baby Dragon Bandit
Inferno Tower
Inferno Tower
Zap Electro Wizard
Inferno Tower Bandit Ram Rider
Baby Dragon
Inferno Tower Electro Wizard Zap Barbarian Barrel Baby Dragon
Zap Inferno Tower Barbarian Barrel Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Zap Barbarian Barrel Baby Dragon Ram Rider
Zap Bandit Ram Rider
Electro Wizard
Zap Barbarian Barrel Bandit Electro Wizard Ram Rider
Zap Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard
Zap Barbarian Barrel Baby Dragon
Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Zap Baby Dragon Bandit Ram Rider
Zap Barbarian Barrel Baby Dragon Bandit
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Barbarian Barrel Bandit
Zap Baby Dragon Electro Wizard Ram Rider
Barbarian Barrel
Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Baby Dragon Bandit Electro Wizard

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