My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon Giant Skeleton Ice Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner Inferno Dragon
Giant Snowball
Baby Dragon Miner Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Giant Skeleton Ice Wizard Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Royal Delivery
Baby Dragon Giant Skeleton Miner Ice Wizard Inferno Dragon Lumberjack
Fireball
Baby Dragon Ice Wizard Inferno Dragon Lumberjack
Poison
Ice Wizard
Lightning
Ice Golem Baby Dragon Ice Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Giant Skeleton Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Miner Ice Wizard Baby Dragon Inferno Dragon Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Miner Ice Wizard

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Ice Golem Baby Dragon Giant Skeleton Ice Wizard Lumberjack
Ice Golem
Lumberjack Zap Baby Dragon Miner
Baby Dragon
Zap Ice Golem Giant Skeleton Miner Ice Wizard Inferno Dragon Lumberjack
Giant Skeleton
Zap Baby Dragon Miner Ice Wizard Lumberjack
Miner
Zap Ice Golem Baby Dragon Giant Skeleton Inferno Dragon Lumberjack
Ice Wizard
Zap Baby Dragon Giant Skeleton Lumberjack
Inferno Dragon
Baby Dragon Miner
Lumberjack
Ice Golem Zap Baby Dragon Giant Skeleton Miner Ice Wizard

Defense Synergies 1 19

Zap
Ice Golem Baby Dragon Giant Skeleton Miner Ice Wizard Inferno Dragon Lumberjack
Ice Golem
Zap Baby Dragon Giant Skeleton Ice Wizard Inferno Dragon Lumberjack
Baby Dragon
Ice Wizard Zap Ice Golem Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton
Zap Ice Golem Baby Dragon Ice Wizard Lumberjack
Miner
Zap
Ice Wizard
Baby Dragon Zap Ice Golem Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
Zap Ice Golem Baby Dragon Ice Wizard
Lumberjack
Zap Ice Golem Baby Dragon Giant Skeleton Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Baby Dragon
Inferno Dragon Lumberjack Zap Ice Wizard
Lumberjack Giant Skeleton Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Ice Wizard
Giant Skeleton Lumberjack
Zap Baby Dragon Ice Wizard Lumberjack
Inferno Dragon Zap Baby Dragon Ice Wizard
Zap Ice Golem Baby Dragon Giant Skeleton
Inferno Dragon Ice Wizard Lumberjack
Ice Golem Giant Skeleton Miner Ice Wizard Lumberjack
Ice Wizard Zap Ice Golem Baby Dragon Giant Skeleton Lumberjack
Inferno Dragon Zap Baby Dragon Ice Wizard
Lumberjack Zap Giant Skeleton Ice Wizard
Zap Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Zap Inferno Dragon Lumberjack
Lumberjack
Zap Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Ice Golem Giant Skeleton Ice Wizard Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Ice Golem Giant Skeleton
Zap Ice Golem Baby Dragon Miner Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Zap Ice Golem
Giant Skeleton Lumberjack Zap Ice Golem
Giant Skeleton Inferno Dragon Lumberjack
Zap Ice Golem Baby Dragon Ice Wizard
Ice Golem Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Ice Golem Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Ice Golem Lumberjack
Baby Dragon
Zap Ice Golem Baby Dragon Giant Skeleton Inferno Dragon Lumberjack
Zap Ice Golem Baby Dragon Giant Skeleton Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon Giant Skeleton
Zap Baby Dragon Miner Ice Wizard
Baby Dragon Giant Skeleton Miner
Ice Golem Giant Skeleton
Zap Baby Dragon
Zap Ice Golem Baby Dragon Ice Wizard
Baby Dragon
Zap Ice Golem Baby Dragon Ice Wizard
Miner Zap
Lumberjack
Miner Zap
Zap Baby Dragon
Ice Golem Baby Dragon Miner
Baby Dragon
Zap Ice Golem Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Miner
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Ice Golem Baby Dragon Ice Wizard
Inferno Dragon
Miner Zap Baby Dragon Ice Wizard
Zap Baby Dragon Miner
Miner Zap Baby Dragon
Zap Ice Golem Baby Dragon Ice Wizard
Zap
Zap Miner
Zap
Giant Skeleton
Zap
Zap Baby Dragon Ice Wizard
Miner Baby Dragon Lumberjack
Zap Ice Golem Baby Dragon
Zap Giant Skeleton
Zap Baby Dragon Giant Skeleton
Zap
Zap Baby Dragon Giant Skeleton Miner

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