My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Mega Minion Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Knight Valkyrie Royal Hogs
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Mega Minion Valkyrie Royal Hogs
Fireball
Mega Minion Royal Hogs
Poison
Bats Mega Minion Royal Hogs
Lightning
Knight Ice Golem Mega Minion Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem The Log Knight Mega Minion Valkyrie Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Ice Golem The Log

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Valkyrie Zap Mega Minion Royal Hogs
Zap
Mega Minion Bats Knight Ice Golem Valkyrie Royal Hogs The Log
Knight
Bats Mega Minion Zap Royal Hogs The Log
Ice Golem
Bats Mega Minion Zap Royal Hogs
Mega Minion
Zap Knight Ice Golem Bats Valkyrie
Valkyrie
Bats Zap Mega Minion Royal Hogs
Royal Hogs
Bats Zap Knight Ice Golem Valkyrie The Log
The Log
Zap Knight Royal Hogs

Defense Synergies 4 13

Bats
Knight Zap Ice Golem Valkyrie The Log
Zap
Mega Minion Bats Knight Ice Golem Valkyrie The Log
Knight
Bats Mega Minion Zap The Log
Ice Golem
Mega Minion Bats Zap The Log
Mega Minion
Zap Knight Ice Golem Valkyrie The Log
Valkyrie
Bats Zap Mega Minion The Log
Royal Hogs
The Log
Bats Zap Knight Ice Golem Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Mega Minion Valkyrie The Log
Bats Zap Knight Mega Minion Valkyrie The Log
Bats Knight Mega Minion Valkyrie
Bats Knight Mega Minion Valkyrie
Valkyrie The Log
The Log Bats Zap Mega Minion Valkyrie
Bats Mega Minion Zap
Zap Ice Golem Valkyrie The Log
Knight Ice Golem Valkyrie
Bats Valkyrie Zap Knight Ice Golem Mega Minion The Log
Mega Minion Bats Zap
Bats Zap Knight Valkyrie The Log
Valkyrie Bats Zap Mega Minion The Log
Knight
Zap The Log
Bats Knight Valkyrie
Bats Zap Knight Mega Minion Valkyrie The Log
Zap Valkyrie The Log Bats Knight Ice Golem Mega Minion
Valkyrie Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Ice Golem
Zap Knight Ice Golem Mega Minion Valkyrie The Log
Bats Zap Knight Ice Golem Valkyrie The Log
Valkyrie Bats Zap Knight Ice Golem The Log
Knight Valkyrie
Bats Zap Ice Golem
Bats Knight Ice Golem Mega Minion Valkyrie
Knight Valkyrie
Zap Bats Knight Ice Golem Mega Minion Valkyrie The Log
Mega Minion
Bats Knight Mega Minion Valkyrie
Zap Valkyrie The Log
Knight Ice Golem Valkyrie
Valkyrie
Bats Zap Knight Ice Golem Mega Minion Valkyrie The Log
Bats Valkyrie Zap Ice Golem Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Valkyrie The Log
Zap The Log
The Log
Knight Ice Golem Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Ice Golem Mega Minion
The Log
The Log Zap Ice Golem
The Log Zap
Bats
Zap Knight Valkyrie The Log
Zap
Knight Ice Golem The Log
Zap Ice Golem The Log
Zap The Log
The Log
Bats
Zap Mega Minion The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap Ice Golem The Log Valkyrie
Mega Minion
The Log Zap
Zap The Log
Zap The Log
Bats Zap Ice Golem
Zap Bats Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Bats
Zap Mega Minion
The Log
Knight Mega Minion Valkyrie
The Log Zap Ice Golem
Zap
Mega Minion
Zap Bats The Log
Bats Zap
Zap The Log

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