My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Bandit
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Bandit
Barbarian Barrel
Valkyrie Wizard Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Bandit
Fireball
Minion Horde Hog Rider Wizard Bandit
Poison
Minion Horde Wizard
Lightning
Valkyrie Wizard Bandit
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Valkyrie Hog Rider Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Minion Horde Valkyrie Bandit Mega Knight
Minion Horde
Mega Knight Zap Hog Rider
Valkyrie
Hog Rider Zap Wizard Tornado Bandit
Hog Rider
Zap Valkyrie Minion Horde Wizard Tornado Bandit Mega Knight
Wizard
Tornado Valkyrie Hog Rider Bandit Mega Knight
Tornado
Zap Wizard Valkyrie Hog Rider Mega Knight
Bandit
Zap Valkyrie Hog Rider Wizard Mega Knight
Mega Knight
Minion Horde Zap Hog Rider Wizard Tornado Bandit

Defense Synergies 2 12

Zap
Mega Knight Minion Horde Valkyrie Tornado Bandit
Minion Horde
Zap Tornado
Valkyrie
Zap Wizard Tornado Bandit
Hog Rider
Wizard
Tornado Valkyrie Bandit Mega Knight
Tornado
Wizard Zap Minion Horde Valkyrie Mega Knight
Bandit
Zap Valkyrie Wizard Mega Knight
Mega Knight
Zap Wizard Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Wizard
Minion Horde Zap Valkyrie Bandit Mega Knight
Minion Horde Tornado Mega Knight Valkyrie Bandit
Minion Horde Valkyrie Bandit Mega Knight
Valkyrie Tornado Mega Knight
Tornado Zap Valkyrie Bandit Mega Knight
Minion Horde Tornado Zap Wizard
Zap Valkyrie Bandit Mega Knight
Minion Horde Tornado
Tornado Minion Horde Valkyrie Bandit Mega Knight
Minion Horde Valkyrie Zap Wizard Tornado Bandit Mega Knight
Minion Horde Zap Wizard Tornado
Minion Horde Mega Knight Zap Valkyrie Wizard Bandit
Valkyrie Wizard Mega Knight Zap Minion Horde Tornado
Minion Horde Bandit Mega Knight
Minion Horde Tornado Zap Bandit Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Tornado
Mega Knight Zap Minion Horde Valkyrie Wizard Tornado Bandit
Zap Valkyrie Wizard Tornado Bandit Mega Knight
Tornado
Valkyrie Wizard Mega Knight Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Bandit
Bandit Zap Valkyrie Wizard Mega Knight
Bandit Mega Knight Zap Minion Horde Valkyrie
Valkyrie Mega Knight Zap Minion Horde Tornado Bandit
Minion Horde Valkyrie Bandit Mega Knight
Wizard Zap Minion Horde Tornado
Minion Horde Valkyrie Bandit
Mega Knight Minion Horde Valkyrie
Zap Minion Horde Mega Knight Valkyrie Tornado Bandit
Minion Horde
Mega Knight Minion Horde Valkyrie
Mega Knight Zap Valkyrie Tornado
Mega Knight Minion Horde Valkyrie Wizard Bandit
Wizard Minion Horde Valkyrie Mega Knight
Zap Minion Horde Valkyrie Tornado
Valkyrie Mega Knight Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Bandit
Zap Tornado Bandit
Minion Horde Bandit
Valkyrie
Wizard Zap Minion Horde Valkyrie Mega Knight
Wizard Zap Minion Horde Tornado
Minion Horde Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Minion Horde Tornado
Zap Minion Horde Valkyrie Wizard Tornado Bandit
Zap Wizard Tornado
Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Wizard Bandit
Minion Horde Wizard Bandit Mega Knight
Tornado
Minion Horde
Zap Wizard Bandit Mega Knight
Zap Valkyrie Wizard Tornado Mega Knight
Minion Horde Mega Knight
Wizard Tornado
Tornado
Zap Minion Horde
Zap Tornado Valkyrie Wizard Mega Knight
Minion Horde
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit Mega Knight
Zap Tornado Bandit
Zap Minion Horde Wizard Tornado
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Bandit Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Wizard
Zap Minion Horde Bandit
Zap Wizard Tornado
Minion Horde Valkyrie Wizard Mega Knight
Zap Wizard
Zap Tornado
Minion Horde Mega Knight
Zap Minion Horde Tornado
Zap Tornado
Zap Tornado Bandit Mega Knight

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