My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Royal Giant Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Bowler
Fireball
Minion Horde Wizard Skeleton Army Bowler
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard Bowler
Rocket
Minion Horde Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Skeleton Army Freeze Minion Horde Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Skeleton Army Freeze

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Minion Horde Royal Giant Freeze Bowler
Minion Horde
Zap Royal Giant Freeze
Royal Giant
Earthquake Zap Minion Horde Wizard Bowler
Earthquake
Zap Royal Giant
Wizard
Royal Giant
Skeleton Army
Freeze
Zap Minion Horde
Bowler
Zap Royal Giant

Defense Synergies 0 8

Zap
Minion Horde Earthquake Skeleton Army Bowler
Minion Horde
Zap Freeze
Royal Giant
Earthquake
Zap
Wizard
Skeleton Army Freeze
Skeleton Army
Zap Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army
Bowler
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Zap Minion Horde Wizard
Minion Horde Skeleton Army Zap
Minion Horde Skeleton Army Bowler Freeze
Minion Horde Skeleton Army Bowler
Earthquake Skeleton Army Bowler
Skeleton Army Freeze Bowler Zap Earthquake
Minion Horde Zap Wizard Freeze
Earthquake Bowler Zap
Minion Horde Skeleton Army
Skeleton Army Minion Horde Bowler
Minion Horde Skeleton Army Zap Earthquake Wizard Freeze Bowler
Minion Horde Zap Wizard
Minion Horde Skeleton Army Bowler Zap Earthquake Wizard Freeze
Wizard Skeleton Army Bowler Zap Minion Horde Earthquake Freeze
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Freeze Bowler
Minion Horde Wizard Skeleton Army Bowler
Zap Minion Horde Wizard Skeleton Army Bowler
Zap Earthquake Wizard Freeze Bowler
Wizard Skeleton Army Bowler Minion Horde Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bowler
Zap Wizard Bowler
Skeleton Army Zap Minion Horde Bowler
Skeleton Army Bowler Zap Minion Horde
Minion Horde Skeleton Army Bowler
Wizard Zap Minion Horde Freeze
Skeleton Army Minion Horde Bowler
Minion Horde Skeleton Army
Zap Minion Horde Freeze Skeleton Army
Minion Horde Skeleton Army
Minion Horde Bowler
Skeleton Army Zap Bowler
Skeleton Army Bowler Minion Horde Wizard
Wizard Minion Horde Skeleton Army Bowler
Skeleton Army Zap Minion Horde Freeze Bowler
Bowler Zap Minion Horde Earthquake Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Freeze
Zap Bowler
Earthquake Minion Horde
Earthquake Freeze
Wizard Zap Minion Horde Earthquake Bowler
Wizard Zap Minion Horde Freeze
Minion Horde Earthquake Wizard Bowler
Earthquake Zap Wizard Freeze Bowler
Zap Wizard
Minion Horde Bowler
Zap Minion Horde Earthquake Wizard Bowler
Zap Wizard
Earthquake Bowler
Earthquake Minion Horde Freeze
Earthquake Zap
Earthquake Zap Minion Horde Wizard Bowler
Earthquake Minion Horde Wizard Bowler
Earthquake Freeze
Minion Horde
Zap Earthquake Wizard Bowler
Zap Earthquake Wizard Bowler
Minion Horde Earthquake Bowler
Wizard
Bowler
Earthquake Zap Minion Horde
Zap Earthquake Freeze Wizard Bowler
Minion Horde
Zap Earthquake Wizard Bowler
Zap Wizard Bowler
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde Bowler
Zap Minion Horde Earthquake Wizard
Zap Minion Horde Freeze
Minion Horde
Earthquake Wizard Bowler
Zap Minion Horde Earthquake Skeleton Army Freeze
Zap Wizard
Freeze
Minion Horde Wizard Bowler
Zap Earthquake Wizard Bowler
Zap
Minion Horde
Zap Minion Horde Freeze Bowler
Zap
Zap Freeze Bowler

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