My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army
Zap
Minion Horde Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Royal Ghost
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Wizard Goblin Barrel Skeleton Army Royal Ghost
Fireball
Minion Horde Wizard Goblin Barrel Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Royal Ghost Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Royal Giant The Log Royal Ghost
Minion Horde
Zap Royal Giant
Royal Giant
Goblin Barrel Zap Minion Horde Wizard The Log Royal Ghost
Wizard
Royal Giant Royal Ghost
Goblin Barrel
Royal Giant Skeleton Army Royal Ghost
Skeleton Army
Goblin Barrel
The Log
Zap Royal Giant
Royal Ghost
Zap Royal Giant Wizard Goblin Barrel

Defense Synergies 0 10

Zap
Minion Horde Skeleton Army The Log Royal Ghost
Minion Horde
Zap The Log
Royal Giant
Wizard
Skeleton Army The Log Royal Ghost
Goblin Barrel
Skeleton Army
Zap Wizard The Log
The Log
Zap Minion Horde Wizard Skeleton Army Royal Ghost
Royal Ghost
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde Skeleton Army Zap The Log
Minion Horde Skeleton Army
Minion Horde Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Zap Royal Ghost
Minion Horde Zap Wizard
Zap The Log
Minion Horde Skeleton Army
Skeleton Army Minion Horde Royal Ghost
Minion Horde Skeleton Army Zap Wizard The Log Royal Ghost
Minion Horde Zap Wizard
Minion Horde Skeleton Army Zap Wizard The Log
Wizard Skeleton Army Zap Minion Horde The Log Royal Ghost
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap The Log
Minion Horde Wizard Skeleton Army
Zap Minion Horde Wizard Skeleton Army The Log Royal Ghost
Zap Wizard The Log Royal Ghost
Wizard Skeleton Army Royal Ghost Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Royal Ghost
Zap Wizard The Log Royal Ghost
Skeleton Army Zap Minion Horde The Log
Skeleton Army Zap Minion Horde The Log
Minion Horde Skeleton Army
Wizard Zap Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Zap Minion Horde Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Zap The Log
Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Skeleton Army Zap Minion Horde The Log
Zap Minion Horde Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Royal Ghost
Zap The Log Royal Ghost
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Wizard
The Log
Minion Horde
Zap The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard Royal Ghost
Zap Wizard The Log
Zap The Log
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard The Log
Zap Minion Horde
Minion Horde
Wizard The Log
Zap Minion Horde Skeleton Army
Zap Wizard
The Log
Minion Horde Wizard
The Log Zap Wizard
Zap
Minion Horde
Zap Minion Horde The Log
Zap
Zap The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: