My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Wizard Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Royal Ghost
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Wizard Witch Royal Ghost
Fireball
Minion Horde Musketeer Wizard Witch
Poison
Minion Horde Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Minion Horde Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Musketeer Valkyrie Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Musketeer Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minion Horde Musketeer Valkyrie Witch Royal Ghost
Minion Horde
Zap Giant
Musketeer
Valkyrie Giant Zap Royal Ghost
Valkyrie
Musketeer Zap Giant Wizard Witch Royal Ghost
Giant
Zap Musketeer Minion Horde Valkyrie Wizard Witch Royal Ghost
Wizard
Valkyrie Giant Royal Ghost
Witch
Zap Valkyrie Giant Royal Ghost
Royal Ghost
Zap Musketeer Valkyrie Giant Wizard Witch

Defense Synergies 1 10

Zap
Minion Horde Musketeer Valkyrie Witch Royal Ghost
Minion Horde
Zap
Musketeer
Valkyrie Zap Royal Ghost
Valkyrie
Musketeer Zap Wizard Witch
Giant
Wizard
Valkyrie Royal Ghost
Witch
Zap Valkyrie Royal Ghost
Royal Ghost
Zap Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Valkyrie Wizard
Minion Horde Zap Musketeer Valkyrie Witch
Minion Horde Witch Musketeer Valkyrie
Minion Horde Witch Musketeer Valkyrie
Valkyrie
Zap Musketeer Valkyrie Royal Ghost
Minion Horde Musketeer Zap Wizard Witch
Zap Musketeer Valkyrie
Minion Horde Witch Musketeer
Minion Horde Musketeer Valkyrie Royal Ghost
Minion Horde Valkyrie Witch Zap Musketeer Wizard Royal Ghost
Minion Horde Musketeer Zap Wizard Witch
Minion Horde Zap Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Zap Minion Horde Witch Royal Ghost
Minion Horde
Minion Horde Zap
Minion Horde Wizard Musketeer Valkyrie Witch
Zap Minion Horde Musketeer Valkyrie Wizard Witch Royal Ghost
Zap Valkyrie Wizard Witch Musketeer Royal Ghost
Musketeer
Valkyrie Wizard Royal Ghost Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Witch Royal Ghost
Zap Musketeer Valkyrie Wizard Royal Ghost
Zap Minion Horde Musketeer Valkyrie Witch
Valkyrie Zap Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Witch
Wizard Zap Minion Horde Musketeer Witch
Minion Horde Musketeer Valkyrie Witch
Minion Horde Valkyrie
Zap Minion Horde Valkyrie Witch
Witch Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Witch
Zap Valkyrie
Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Musketeer Valkyrie Witch
Witch Zap Minion Horde Musketeer Valkyrie
Valkyrie Zap Minion Horde Musketeer Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Royal Ghost
Zap Musketeer Royal Ghost
Minion Horde
Musketeer Valkyrie
Wizard Zap Minion Horde Valkyrie
Wizard Zap Minion Horde Musketeer Witch
Minion Horde Musketeer Wizard Witch
Zap Wizard
Zap Wizard
Minion Horde Musketeer
Zap Minion Horde Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Musketeer
Minion Horde Musketeer
Zap Musketeer
Zap Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard
Minion Horde
Zap Musketeer Wizard
Zap Valkyrie Wizard Witch
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Valkyrie Wizard Witch
Minion Horde Witch
Zap Musketeer Wizard Witch Royal Ghost
Zap Musketeer Wizard Witch
Zap Musketeer
Zap Minion Horde Musketeer Wizard Witch
Zap Minion Horde Musketeer Wizard Witch
Minion Horde
Zap Minion Horde Musketeer Wizard
Zap Minion Horde
Minion Horde
Wizard
Zap Minion Horde Musketeer Witch
Zap Musketeer Wizard Witch
Minion Horde Musketeer Valkyrie Wizard
Zap Musketeer Wizard
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch Royal Ghost

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