My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army
Giant Snowball
Minion Horde Musketeer Skeleton Army Witch
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Musketeer Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Musketeer Skeleton Army Witch
Fireball
Minion Horde Musketeer Skeleton Army Witch
Poison
Minion Horde Musketeer Skeleton Army Witch
Lightning
Musketeer Witch
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Musketeer Freeze Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Musketeer

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minion Horde Musketeer Freeze Witch
Minion Horde
Rage Zap Giant Freeze
Musketeer
Giant Zap
Giant
Zap Musketeer Rage Minion Horde Witch
Rage
Minion Horde Giant Witch
Skeleton Army
Freeze
Zap Minion Horde
Witch
Rage Zap Giant

Defense Synergies 0 7

Zap
Minion Horde Musketeer Skeleton Army Witch
Minion Horde
Zap Freeze
Musketeer
Zap Skeleton Army
Giant
Rage
Skeleton Army
Zap Musketeer Freeze
Freeze
Minion Horde Skeleton Army
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer
Minion Horde Skeleton Army Zap Musketeer Witch
Minion Horde Skeleton Army Witch Musketeer Freeze
Minion Horde Skeleton Army Witch Musketeer
Skeleton Army
Skeleton Army Freeze Zap Musketeer
Minion Horde Musketeer Zap Freeze Witch
Zap Musketeer
Minion Horde Witch Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer
Minion Horde Skeleton Army Witch Zap Musketeer Freeze
Minion Horde Musketeer Zap Witch
Minion Horde Skeleton Army Zap Musketeer Freeze Witch
Skeleton Army Zap Minion Horde Freeze Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap Freeze
Minion Horde Musketeer Skeleton Army Witch
Zap Minion Horde Musketeer Skeleton Army Witch
Zap Freeze Witch Musketeer
Musketeer
Skeleton Army Minion Horde Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Musketeer
Skeleton Army Zap Minion Horde Musketeer Witch
Skeleton Army Zap Minion Horde Musketeer
Minion Horde Musketeer Skeleton Army Witch
Zap Minion Horde Musketeer Freeze Witch
Skeleton Army Minion Horde Musketeer Witch
Minion Horde Skeleton Army
Zap Minion Horde Freeze Skeleton Army Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Witch
Skeleton Army Zap
Skeleton Army Minion Horde Witch
Minion Horde Musketeer Skeleton Army Witch
Skeleton Army Witch Zap Minion Horde Musketeer Freeze
Zap Minion Horde Musketeer Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Freeze
Zap Musketeer
Minion Horde
Musketeer Freeze
Zap Minion Horde
Zap Minion Horde Musketeer Freeze Witch
Minion Horde Musketeer Witch
Zap Freeze
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer
Zap Musketeer
Musketeer
Minion Horde Musketeer Freeze
Zap Musketeer
Zap Minion Horde Musketeer Witch
Minion Horde Musketeer
Freeze
Minion Horde
Zap Musketeer
Zap Witch
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Freeze Witch
Minion Horde Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Zap Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Freeze Witch
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde Freeze
Minion Horde
Zap Minion Horde Musketeer Skeleton Army Freeze Witch
Zap Musketeer Witch
Freeze
Minion Horde Musketeer
Zap Musketeer
Zap
Minion Horde Musketeer
Zap Minion Horde Musketeer Freeze Witch
Zap Musketeer Witch
Zap Musketeer Freeze Witch

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