My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Sparky
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army Sparky
Fireball
Minion Horde Hog Rider Inferno Tower Wizard Skeleton Army Sparky
Poison
Minion Horde Inferno Tower Wizard Skeleton Army Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Minion Horde Hog Rider Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Army Hog Rider Minion Horde Inferno Tower Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Skeleton Army Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Sparky Minion Horde
Minion Horde
Zap Hog Rider Mirror Sparky
Hog Rider
Zap Minion Horde Wizard Mirror
Inferno Tower
Wizard
Hog Rider Sparky
Mirror
Zap Minion Horde Hog Rider Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Sparky
Zap Minion Horde Wizard Mirror Skeleton Army

Defense Synergies 4 10

Zap
Mirror Minion Horde Inferno Tower Skeleton Army Sparky
Minion Horde
Mirror Zap Inferno Tower Sparky
Hog Rider
Inferno Tower
Skeleton Army Zap Minion Horde Mirror
Wizard
Skeleton Army
Mirror
Zap Minion Horde Skeleton Army Inferno Tower Sparky
Skeleton Army
Inferno Tower Mirror Zap Wizard Sparky
Sparky
Zap Minion Horde Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Wizard Sparky
Minion Horde Inferno Tower Skeleton Army Sparky Zap
Minion Horde Inferno Tower Skeleton Army Sparky
Minion Horde Inferno Tower Skeleton Army Sparky
Skeleton Army Sparky
Skeleton Army Zap
Minion Horde Inferno Tower Zap Wizard
Zap Inferno Tower Sparky
Minion Horde Inferno Tower Sparky Skeleton Army
Skeleton Army Minion Horde Inferno Tower Sparky
Minion Horde Skeleton Army Zap Wizard
Minion Horde Inferno Tower Zap Wizard
Minion Horde Inferno Tower Skeleton Army Sparky Zap Wizard
Wizard Skeleton Army Sparky Zap Minion Horde
Inferno Tower Skeleton Army Sparky Minion Horde
Minion Horde Inferno Tower Skeleton Army Zap Sparky
Minion Horde Wizard Sparky Inferno Tower Skeleton Army
Zap Minion Horde Wizard Skeleton Army
Zap Wizard
Sparky Inferno Tower
Wizard Skeleton Army Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Sparky
Zap Wizard
Skeleton Army Zap Minion Horde Inferno Tower Sparky
Skeleton Army Zap Minion Horde Inferno Tower Sparky
Inferno Tower Minion Horde Skeleton Army Sparky
Wizard Zap Minion Horde
Skeleton Army Sparky Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army Sparky
Zap Minion Horde Inferno Tower Skeleton Army Sparky
Inferno Tower Minion Horde Skeleton Army Sparky
Minion Horde Inferno Tower Sparky
Skeleton Army Zap
Skeleton Army Minion Horde Inferno Tower Wizard Sparky
Wizard Minion Horde Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Zap Minion Horde
Zap Minion Horde Inferno Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Sparky
Zap
Minion Horde Sparky
Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde
Minion Horde Wizard Sparky
Zap Wizard
Zap Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard
Minion Horde Sparky
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Zap Minion Horde Skeleton Army
Zap Wizard
Minion Horde Wizard Sparky
Zap Wizard
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Sparky
Zap
Zap Sparky

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