My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Minion Horde Hog Rider Inferno Dragon Lumberjack
Zap
Minion Horde Inferno Dragon
Barbarian Barrel
Wizard Giant Skeleton Lumberjack
The Log
Hog Rider Giant Skeleton Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider Wizard Giant Skeleton Inferno Dragon Lumberjack
Fireball
Minion Horde Hog Rider Wizard Inferno Dragon Lumberjack
Poison
Minion Horde Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Minion Horde Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Hog Rider Freeze Inferno Dragon Lumberjack Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Hog Rider Freeze Inferno Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minion Horde Freeze Giant Skeleton Lumberjack
Minion Horde
Zap Hog Rider Freeze Giant Skeleton Lumberjack
Hog Rider
Zap Freeze Minion Horde Wizard Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Freeze
Hog Rider Zap Minion Horde
Giant Skeleton
Zap Minion Horde Hog Rider Wizard Lumberjack
Inferno Dragon
Lumberjack
Zap Minion Horde Hog Rider Wizard Giant Skeleton

Defense Synergies 0 10

Zap
Minion Horde Giant Skeleton Inferno Dragon Lumberjack
Minion Horde
Zap Freeze
Hog Rider
Wizard
Freeze Giant Skeleton Lumberjack
Freeze
Minion Horde Wizard Lumberjack
Giant Skeleton
Zap Wizard Lumberjack
Inferno Dragon
Zap
Lumberjack
Zap Wizard Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Inferno Dragon Lumberjack Zap
Minion Horde Lumberjack Freeze Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon Lumberjack
Giant Skeleton Lumberjack
Freeze Zap Lumberjack
Minion Horde Inferno Dragon Zap Wizard Freeze
Zap Giant Skeleton
Minion Horde Inferno Dragon Lumberjack
Minion Horde Giant Skeleton Lumberjack
Minion Horde Zap Wizard Freeze Giant Skeleton Lumberjack
Minion Horde Inferno Dragon Zap Wizard
Minion Horde Lumberjack Zap Wizard Freeze Giant Skeleton
Wizard Zap Minion Horde Freeze Lumberjack
Inferno Dragon Minion Horde Lumberjack
Minion Horde Zap Freeze Inferno Dragon Lumberjack
Minion Horde Wizard Lumberjack
Zap Minion Horde Wizard Lumberjack
Zap Wizard Freeze Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Minion Horde Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Wizard Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Zap Minion Horde
Giant Skeleton Lumberjack Zap Minion Horde
Giant Skeleton Minion Horde Inferno Dragon Lumberjack
Wizard Zap Minion Horde Freeze
Minion Horde Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Inferno Dragon Lumberjack
Zap Minion Horde Freeze Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Minion Horde Wizard Lumberjack
Wizard Minion Horde
Zap Minion Horde Freeze Giant Skeleton Inferno Dragon Lumberjack
Zap Minion Horde Wizard Freeze Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Zap
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze
Minion Horde Wizard
Zap Wizard Freeze
Zap Wizard
Minion Horde Lumberjack
Zap Minion Horde Wizard
Zap Wizard
Minion Horde Freeze
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde
Zap Freeze Wizard
Minion Horde Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze
Minion Horde Giant Skeleton
Wizard
Zap Minion Horde Freeze
Zap Wizard
Freeze
Minion Horde Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Freeze Giant Skeleton
Zap
Zap Freeze Giant Skeleton

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